zynaddsubfx

ZynAddSubFX open source synthesizer
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commit 18f96881abad2de5d86958c2e5feba5a0ff0d623
parent edc39187530f8c9bdd6a6df320ed314e70f542e4
Author: fundamental <[email protected]>
Date:   Mon,  6 Jul 2009 16:29:17 -0400

Merge branch 'asciidoc' of ssh://[email protected]/gitroot/zynaddsubfx into asciidoc

Diffstat:
Adoc/build.txt | 58++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 58 insertions(+), 0 deletions(-)

diff --git a/doc/build.txt b/doc/build.txt @@ -0,0 +1,58 @@ +Building ZynAddSubFX +==================== + +Introduction to CMake +--------------------- + +******************************************************************** +Note: This section is mostly copied from the OpenSceneGraph wiki, at: +http://www.openscenegraph.org/projects/osg/wiki/Build/CMake +******************************************************************** + +ZynAddSubFX uses CMake as its unified build system. CMake +is able to read simple build scripts from the source tree and create +from this a platform-specific build system. This build system can be in +the form of VisualStudio project files, Unix Makefiles or XCode project +files. CMake is able to automatically locate external dependencies, and +allows you to toggle on/off module compilation and configure various +build options. + +The use of a unified build system has allowed to avoid build breakages +that were common in the previous build method of maintaining three +separate build targets for VisualStudio, Unix "make" and XCode. It also +reduces the maintenance burden for core developers and contributors. +Taken together usage of CMake should result in better consistency and +more stable builds across all platforms for end users and a greater +productivity in development of new versions. Hopefully with greater +consistency of builds across platforms it will be easier for developers +to use the development version of ZynAddSubFX and help contribute +to its testing and refinement, leading to a high-quality code base. + +Quick start guide +----------------- + +For the impatient ones, here is a quick guide on how to immediately +build ZynAddSubFX from source. +--------------------------------- +#enter the source directory +cd zynaddsubfx + +#make a directory for an out-of-source build +mkdir build +cd build + +#generate a cmake build project here from the cmake root, which is +#found in the directory below the current one +cmake .. + +#OPTIONAL: Adjust compile variables in the Cache file: +$EDITOR CMakeCache.txt + +#And finally, build as usual using make +make +--------------------------------- + +Customizing the build +--------------------- + +