sm64

A Super Mario 64 decompilation
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segment7.h (871B)


      1 #ifndef SEGMENT7_H
      2 #define SEGMENT7_H
      3 
      4 #include <PR/ultratypes.h>
      5 #include <PR/gbi.h>
      6 
      7 // from main menu segment 7
      8 extern u8 dl_menu_idle_hand[];
      9 extern u8 dl_menu_grabbing_hand[];
     10 extern u8 menu_hud_lut[];
     11 extern u8 menu_font_lut[];
     12 extern u8 dl_menu_ia8_text_begin[];
     13 extern u8 dl_menu_ia8_text_end[];
     14 extern u8 dl_menu_rgba16_wood_course[];
     15 #ifdef VERSION_EU
     16 extern u8 dl_menu_rgba16_wood_course_end[];
     17 extern u8 dl_menu_texture_course_upper[];
     18 extern u8 dl_menu_texture_niveau_upper[];
     19 extern u8 dl_menu_texture_kurs_upper[];
     20 
     21 extern const u8 eu_course_strings_en_table[];
     22 extern const u8 eu_course_strings_fr_table[];
     23 extern const u8 eu_course_strings_de_table[];
     24 #endif
     25 
     26 // from intro_segment7
     27 extern Gfx *intro_seg7_dl_logo;
     28 extern Gfx *intro_seg7_dl_copyright;
     29 extern f32 intro_seg7_table_0700C790[];
     30 extern f32 intro_seg7_table_0700C880[];
     31 
     32 #endif // SEGMENT7_H