sm64

A Super Mario 64 decompilation
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segment2.h (2218B)


      1 #ifndef SEGMENT2_H
      2 #define SEGMENT2_H
      3 
      4 #include <PR/ultratypes.h>
      5 #include <PR/gbi.h>
      6 
      7 extern u8 seg2_course_name_table[];
      8 extern u8 seg2_act_name_table[];
      9 extern Gfx dl_rgba16_text_begin[];
     10 extern Gfx dl_rgba16_text_end[];
     11 extern Gfx dl_ia_text_begin[];
     12 extern Gfx dl_ia_text_end[];
     13 extern u8 texture_transition_star_half[];
     14 extern u8 texture_transition_circle_half[];
     15 extern u8 texture_transition_mario[];
     16 extern u8 texture_transition_bowser_half[];
     17 extern u8 texture_waterbox_water[];
     18 extern u8 texture_waterbox_mist[];
     19 extern u8 texture_waterbox_jrb_water[];
     20 extern u8 texture_waterbox_unknown_water[];
     21 extern u8 texture_waterbox_lava[];
     22 extern Gfx dl_proj_mtx_fullscreen[];
     23 extern Gfx dl_draw_quad_verts_0123[];
     24 extern Gfx dl_screen_transition_end[];
     25 extern Gfx dl_transition_draw_filled_region[];
     26 extern Gfx dl_shadow_circle[];
     27 extern Gfx dl_shadow_square[];
     28 extern Gfx dl_shadow_9_verts[];
     29 extern Gfx dl_shadow_4_verts[];
     30 extern Gfx dl_shadow_end[];
     31 extern Gfx dl_skybox_begin[];
     32 extern Gfx dl_skybox_tile_tex_settings[];
     33 extern Gfx dl_skybox_end[];
     34 extern Gfx dl_waterbox_ia16_begin[];
     35 extern Gfx dl_waterbox_rgba16_begin[];
     36 extern Gfx dl_waterbox_end[];
     37 extern Gfx dl_paintings_draw_ripples[];
     38 extern Gfx dl_paintings_rippling_begin[];
     39 extern Gfx dl_paintings_rippling_end[];
     40 extern Gfx dl_paintings_env_mapped_begin[];
     41 extern Gfx dl_paintings_env_mapped_end[];
     42 extern u8 seg2_painting_triangle_mesh[];
     43 extern u8 seg2_painting_mesh_neighbor_tris[];
     44 extern u8* main_hud_lut[58];
     45 extern Gfx dl_hud_img_load_tex_block[];
     46 extern Gfx dl_hud_img_begin[];
     47 extern Gfx dl_hud_img_end[];
     48 extern void *main_font_lut[];
     49 extern Gfx dl_ia_text_tex_settings[];
     50 extern Gfx dl_rgba16_load_tex_block[];
     51 extern void *main_credits_font_lut[];
     52 extern u8* main_hud_camera_lut[6];
     53 extern Gfx dl_draw_text_bg_box[];
     54 extern Gfx dl_draw_triangle[];
     55 extern void *seg2_dialog_table[];
     56 extern Gfx dl_billboard_num_0[];
     57 extern Gfx dl_billboard_num_1[];
     58 extern Gfx dl_billboard_num_2[];
     59 extern Gfx dl_billboard_num_3[];
     60 extern Gfx dl_billboard_num_4[];
     61 extern Gfx dl_billboard_num_5[];
     62 extern Gfx dl_billboard_num_6[];
     63 extern Gfx dl_billboard_num_7[];
     64 extern Gfx dl_billboard_num_8[];
     65 extern Gfx dl_billboard_num_9[];
     66 
     67 #endif // SEGMENT2_H