screen_transition.h (565B)
1 #ifndef SCREEN_TRANSITION_H 2 #define SCREEN_TRANSITION_H 3 4 #include <PR/ultratypes.h> 5 #include <PR/gbi.h> 6 7 #include "macros.h" 8 #include "types.h" 9 10 enum TextureTransitionID { 11 TEX_TRANS_STAR, 12 TEX_TRANS_CIRCLE, 13 TEX_TRANS_MARIO, 14 TEX_TRANS_BOWSER 15 }; 16 17 enum TextureTransitionType { 18 TRANS_TYPE_MIRROR, 19 TRANS_TYPE_CLAMP 20 }; 21 22 s32 render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct WarpTransitionData *transData); 23 Gfx *geo_cannon_circle_base(s32 callContext, struct GraphNode *node, UNUSED Mat4 mtx); 24 25 #endif // SCREEN_TRANSITION_H