sm64

A Super Mario 64 decompilation
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hud.h (488B)


      1 #ifndef HUD_H
      2 #define HUD_H
      3 
      4 #include <PR/ultratypes.h>
      5 #include <PR/gbi.h>
      6 
      7 enum PowerMeterAnimation {
      8     POWER_METER_HIDDEN,
      9     POWER_METER_EMPHASIZED,
     10     POWER_METER_DEEMPHASIZING,
     11     POWER_METER_HIDING,
     12     POWER_METER_VISIBLE
     13 };
     14 
     15 enum CameraHUDLut {
     16     GLYPH_CAM_CAMERA,
     17     GLYPH_CAM_MARIO_HEAD,
     18     GLYPH_CAM_LAKITU_HEAD,
     19     GLYPH_CAM_FIXED,
     20     GLYPH_CAM_ARROW_UP,
     21     GLYPH_CAM_ARROW_DOWN
     22 };
     23 
     24 void set_hud_camera_status(s16 status);
     25 void render_hud(void);
     26 
     27 #endif // HUD_H