sm64

A Super Mario 64 decompilation
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water_wave.inc.c (349B)


      1 // water_wave.inc.c
      2 // TODO: Rename to avoid confusion with water_splashes_and_waves
      3 
      4 void bhv_object_water_wave_init(void) {
      5     o->oPosY = find_water_level(o->oPosX, o->oPosZ);
      6 }
      7 
      8 void bhv_object_water_wave_loop(void) {
      9     s32 globalTimer = gGlobalTimer;
     10     if (globalTimer % 16 == 0) {
     11         o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
     12     }
     13 }