sm64

A Super Mario 64 decompilation
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spawn_star_exit.inc.c (285B)


      1 // spawn_star_exit.inc.c
      2 
      3 void bhv_ccm_touched_star_spawn_loop(void) {
      4     if (gCCMEnteredSlide & 1) {
      5         o->oPosY += 100.0f;
      6         o->oPosX = 2780.0f;
      7         o->oPosZ = 4666.0f;
      8         spawn_default_star(2500.0f, -4350.0f, 5750.0f);
      9         obj_mark_for_deletion(o);
     10     }
     11 }