pole_base.inc.c (308B)
1 // pole_base.inc.c 2 3 void bhv_pole_base_loop(void) { 4 if (o->oPosY - 10.0f < gMarioObject->oPosY 5 && gMarioObject->oPosY < o->oPosY + o->hitboxHeight + 30.0f) { 6 if (o->oTimer > 10 && !(gMarioStates[0].action & MARIO_PUNCHING)) { 7 cur_obj_push_mario_away(70.0f); 8 } 9 } 10 }