sm64

A Super Mario 64 decompilation
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zbuffer.h (202B)


      1 #ifndef ZBUFFER_H
      2 #define ZBUFFER_H
      3 
      4 #include <PR/ultratypes.h>
      5 
      6 #include "config.h"
      7 #include "macros.h"
      8 
      9 extern u16 gZBuffer[SCREEN_WIDTH * SCREEN_HEIGHT];
     10 extern s32 gZBufferEnd;
     11 
     12 #endif // ZBUFFER_H