sm64

A Super Mario 64 decompilation
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effects.c (17690B)


      1 #include <ultra64.h>
      2 
      3 #include "effects.h"
      4 #include "load.h"
      5 #include "data.h"
      6 #include "seqplayer.h"
      7 
      8 #ifdef VERSION_JP
      9 #define US_FLOAT2(x) x##.0
     10 #else
     11 #define US_FLOAT2(x) x
     12 #endif
     13 
     14 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
     15 void sequence_channel_process_sound(struct SequenceChannel *seqChannel, s32 recalculateVolume) {
     16     f32 channelVolume;
     17     s32 i;
     18 
     19     if (seqChannel->changes.as_bitfields.volume || recalculateVolume) {
     20         channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->appliedFadeVolume;
     21         if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) {
     22             channelVolume = seqChannel->seqPlayer->muteVolumeScale * channelVolume;
     23         }
     24 #if defined(VERSION_SH) || defined(VERSION_CN)
     25         seqChannel->appliedVolume = channelVolume * channelVolume;
     26 #else
     27         seqChannel->appliedVolume = channelVolume;
     28 #endif
     29     }
     30 
     31     if (seqChannel->changes.as_bitfields.pan) {
     32         seqChannel->pan = seqChannel->newPan * seqChannel->panChannelWeight;
     33     }
     34 
     35     for (i = 0; i < 4; i++) {
     36         struct SequenceChannelLayer *layer = seqChannel->layers[i];
     37         if (layer != NULL && layer->enabled && layer->note != NULL) {
     38             if (layer->notePropertiesNeedInit) {
     39                 layer->noteFreqScale = layer->freqScale * seqChannel->freqScale;
     40                 layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume;
     41                 layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7;
     42                 layer->notePropertiesNeedInit = FALSE;
     43             } else {
     44                 if (seqChannel->changes.as_bitfields.freqScale) {
     45                     layer->noteFreqScale = layer->freqScale * seqChannel->freqScale;
     46                 }
     47                 if (seqChannel->changes.as_bitfields.volume || recalculateVolume) {
     48                     layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume;
     49                 }
     50                 if (seqChannel->changes.as_bitfields.pan) {
     51                     layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7;
     52                 }
     53             }
     54         }
     55     }
     56     seqChannel->changes.as_u8 = 0;
     57 }
     58 #else
     59 static void sequence_channel_process_sound(struct SequenceChannel *seqChannel) {
     60     f32 channelVolume;
     61     f32 panLayerWeight;
     62     f32 panFromChannel;
     63     s32 i;
     64 
     65     channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->fadeVolume;
     66     if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) {
     67         channelVolume *= seqChannel->seqPlayer->muteVolumeScale;
     68     }
     69 
     70     panFromChannel = seqChannel->pan * seqChannel->panChannelWeight;
     71     panLayerWeight = US_FLOAT(1.0) - seqChannel->panChannelWeight;
     72 
     73     for (i = 0; i < 4; i++) {
     74         struct SequenceChannelLayer *layer = seqChannel->layers[i];
     75         if (layer != NULL && layer->enabled && layer->note != NULL) {
     76             layer->noteFreqScale = layer->freqScale * seqChannel->freqScale;
     77             layer->noteVelocity = layer->velocitySquare * channelVolume;
     78             layer->notePan = (layer->pan * panLayerWeight) + panFromChannel;
     79         }
     80     }
     81 }
     82 #endif
     83 
     84 void sequence_player_process_sound(struct SequencePlayer *seqPlayer) {
     85     s32 i;
     86 
     87     if (seqPlayer->fadeRemainingFrames != 0) {
     88         seqPlayer->fadeVolume += seqPlayer->fadeVelocity;
     89 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
     90         seqPlayer->recalculateVolume = TRUE;
     91 #endif
     92 
     93         if (seqPlayer->fadeVolume > US_FLOAT2(1)) {
     94             seqPlayer->fadeVolume = US_FLOAT2(1);
     95         }
     96         if (seqPlayer->fadeVolume < 0) {
     97             seqPlayer->fadeVolume = 0;
     98         }
     99 
    100         if (--seqPlayer->fadeRemainingFrames == 0) {
    101 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    102             if (seqPlayer->state == 2) {
    103                 sequence_player_disable(seqPlayer);
    104                 return;
    105             }
    106 #else
    107             switch (seqPlayer->state) {
    108                 case SEQUENCE_PLAYER_STATE_FADE_OUT:
    109                     sequence_player_disable(seqPlayer);
    110                     return;
    111 
    112                 case SEQUENCE_PLAYER_STATE_2:
    113                 case SEQUENCE_PLAYER_STATE_3:
    114                     seqPlayer->state = SEQUENCE_PLAYER_STATE_0;
    115                     break;
    116 
    117                 case SEQUENCE_PLAYER_STATE_4:
    118                     break;
    119             }
    120 #endif
    121         }
    122     }
    123 
    124 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    125     if (seqPlayer->recalculateVolume) {
    126         seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale;
    127     }
    128 #endif
    129 
    130     // Process channels
    131     for (i = 0; i < CHANNELS_MAX; i++) {
    132         if (IS_SEQUENCE_CHANNEL_VALID(seqPlayer->channels[i]) == TRUE
    133             && seqPlayer->channels[i]->enabled == TRUE) {
    134 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    135             sequence_channel_process_sound(seqPlayer->channels[i], seqPlayer->recalculateVolume);
    136 #else
    137             sequence_channel_process_sound(seqPlayer->channels[i]);
    138 #endif
    139         }
    140     }
    141 
    142 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    143     seqPlayer->recalculateVolume = FALSE;
    144 #endif
    145 }
    146 
    147 f32 get_portamento_freq_scale(struct Portamento *p) {
    148     u32 v0;
    149     f32 result;
    150 #if defined(VERSION_JP) || defined(VERSION_US)
    151     if (p->mode == 0) {
    152         return 1.0f;
    153     }
    154 #endif
    155 
    156     p->cur += p->speed;
    157     v0 = (u32) p->cur;
    158 
    159 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    160     if (v0 > 127)
    161 #else
    162     if (v0 >= 127)
    163 #endif
    164     {
    165         v0 = 127;
    166     }
    167 
    168 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    169     result = US_FLOAT(1.0) + p->extent * (gPitchBendFrequencyScale[v0 + 128] - US_FLOAT(1.0));
    170 #else
    171     result = US_FLOAT(1.0) + p->extent * (gPitchBendFrequencyScale[v0 + 127] - US_FLOAT(1.0));
    172 #endif
    173     return result;
    174 }
    175 
    176 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    177 s16 get_vibrato_pitch_change(struct VibratoState *vib) {
    178     s32 index;
    179     vib->time += (s32) vib->rate;
    180     index = (vib->time >> 10) & 0x3F;
    181     return vib->curve[index] >> 8;
    182 }
    183 #else
    184 s8 get_vibrato_pitch_change(struct VibratoState *vib) {
    185     s32 index;
    186     vib->time += vib->rate;
    187 
    188     index = (vib->time >> 10) & 0x3F;
    189 
    190     switch (index & 0x30) {
    191         case 0x10:
    192             index = 31 - index;
    193 
    194         case 0x00:
    195             return vib->curve[index];
    196 
    197         case 0x20:
    198             index -= 0x20;
    199             break;
    200 
    201         case 0x30:
    202             index = 63 - index;
    203             break;
    204     }
    205 
    206     return -vib->curve[index];
    207 }
    208 #endif
    209 
    210 f32 get_vibrato_freq_scale(struct VibratoState *vib) {
    211     s32 pitchChange;
    212     f32 extent;
    213     f32 result;
    214 
    215     if (vib->delay != 0) {
    216         vib->delay--;
    217         return 1;
    218     }
    219 
    220     if (vib->extentChangeTimer) {
    221         if (vib->extentChangeTimer == 1) {
    222             vib->extent = (s32) vib->seqChannel->vibratoExtentTarget;
    223         } else {
    224             vib->extent +=
    225                 ((s32) vib->seqChannel->vibratoExtentTarget - vib->extent) / (s32) vib->extentChangeTimer;
    226         }
    227 
    228         vib->extentChangeTimer--;
    229     } else if (vib->seqChannel->vibratoExtentTarget != (s32) vib->extent) {
    230         if ((vib->extentChangeTimer = vib->seqChannel->vibratoExtentChangeDelay) == 0) {
    231             vib->extent = (s32) vib->seqChannel->vibratoExtentTarget;
    232         }
    233     }
    234 
    235     if (vib->rateChangeTimer) {
    236         if (vib->rateChangeTimer == 1) {
    237             vib->rate = (s32) vib->seqChannel->vibratoRateTarget;
    238         } else {
    239             vib->rate += ((s32) vib->seqChannel->vibratoRateTarget - vib->rate) / (s32) vib->rateChangeTimer;
    240         }
    241 
    242         vib->rateChangeTimer--;
    243     } else if (vib->seqChannel->vibratoRateTarget != (s32) vib->rate) {
    244         if ((vib->rateChangeTimer = vib->seqChannel->vibratoRateChangeDelay) == 0) {
    245             vib->rate = (s32) vib->seqChannel->vibratoRateTarget;
    246         }
    247     }
    248 
    249     if (vib->extent == 0) {
    250         return 1.0f;
    251     }
    252 
    253     pitchChange = get_vibrato_pitch_change(vib);
    254     extent = (f32) vib->extent / US_FLOAT(4096.0);
    255 
    256 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    257     result = US_FLOAT(1.0) + extent * (gPitchBendFrequencyScale[pitchChange + 128] - US_FLOAT(1.0));
    258 #else
    259     result = US_FLOAT(1.0) + extent * (gPitchBendFrequencyScale[pitchChange + 127] - US_FLOAT(1.0));
    260 #endif
    261     return result;
    262 }
    263 
    264 void note_vibrato_update(struct Note *note) {
    265 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    266     if (note->portamento.mode != 0) {
    267         note->portamentoFreqScale = get_portamento_freq_scale(&note->portamento);
    268     }
    269     if (note->vibratoState.active && note->parentLayer != NO_LAYER) {
    270         note->vibratoFreqScale = get_vibrato_freq_scale(&note->vibratoState);
    271     }
    272 #else
    273     if (note->vibratoState.active) {
    274         note->portamentoFreqScale = get_portamento_freq_scale(&note->portamento);
    275         if (note->parentLayer != NO_LAYER) {
    276             note->vibratoFreqScale = get_vibrato_freq_scale(&note->vibratoState);
    277         }
    278     }
    279 #endif
    280 }
    281 
    282 void note_vibrato_init(struct Note *note) {
    283     struct VibratoState *vib;
    284     UNUSED struct SequenceChannel *seqChannel;
    285 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    286     struct NotePlaybackState *seqPlayerState = (struct NotePlaybackState *) &note->priority;
    287 #endif
    288 
    289     note->vibratoFreqScale = 1.0f;
    290     note->portamentoFreqScale = 1.0f;
    291 
    292     vib = &note->vibratoState;
    293 
    294 #if defined(VERSION_JP) || defined(VERSION_US)
    295     if (note->parentLayer->seqChannel->vibratoExtentStart == 0
    296         && note->parentLayer->seqChannel->vibratoExtentTarget == 0
    297         && note->parentLayer->portamento.mode == 0) {
    298         vib->active = FALSE;
    299         return;
    300     }
    301 #endif
    302 
    303     vib->active = TRUE;
    304     vib->time = 0;
    305 
    306 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    307     vib->curve = gWaveSamples[2];
    308     vib->seqChannel = note->parentLayer->seqChannel;
    309     if ((vib->extentChangeTimer = vib->seqChannel->vibratoExtentChangeDelay) == 0) {
    310         vib->extent = FLOAT_CAST(vib->seqChannel->vibratoExtentTarget);
    311     } else {
    312         vib->extent = FLOAT_CAST(vib->seqChannel->vibratoExtentStart);
    313     }
    314 
    315     if ((vib->rateChangeTimer = vib->seqChannel->vibratoRateChangeDelay) == 0) {
    316         vib->rate = FLOAT_CAST(vib->seqChannel->vibratoRateTarget);
    317     } else {
    318         vib->rate = FLOAT_CAST(vib->seqChannel->vibratoRateStart);
    319     }
    320     vib->delay = vib->seqChannel->vibratoDelay;
    321 
    322     seqPlayerState->portamento = seqPlayerState->parentLayer->portamento;
    323 #else
    324     vib->curve = gVibratoCurve;
    325     vib->seqChannel = note->parentLayer->seqChannel;
    326     seqChannel = vib->seqChannel;
    327 
    328     if ((vib->extentChangeTimer = seqChannel->vibratoExtentChangeDelay) == 0) {
    329         vib->extent = seqChannel->vibratoExtentTarget;
    330     } else {
    331         vib->extent = seqChannel->vibratoExtentStart;
    332     }
    333 
    334     if ((vib->rateChangeTimer = seqChannel->vibratoRateChangeDelay) == 0) {
    335         vib->rate = seqChannel->vibratoRateTarget;
    336     } else {
    337         vib->rate = seqChannel->vibratoRateStart;
    338     }
    339     vib->delay = seqChannel->vibratoDelay;
    340 
    341     note->portamento = note->parentLayer->portamento;
    342 #endif
    343 }
    344 
    345 void adsr_init(struct AdsrState *adsr, struct AdsrEnvelope *envelope, UNUSED s16 *volOut) {
    346     adsr->action = 0;
    347     adsr->state = ADSR_STATE_DISABLED;
    348 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    349     adsr->delay = 0;
    350     adsr->envelope = envelope;
    351 #if defined(VERSION_SH) || defined(VERSION_CN)
    352     adsr->sustain = 0.0f;
    353 #endif
    354     adsr->current = 0.0f;
    355 #else
    356     adsr->initial = 0;
    357     adsr->delay = 0;
    358     adsr->velocity = 0;
    359     adsr->envelope = envelope;
    360     adsr->volOut = volOut;
    361 #endif
    362 }
    363 
    364 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    365 f32 adsr_update(struct AdsrState *adsr) {
    366 #else
    367 s32 adsr_update(struct AdsrState *adsr) {
    368 #endif
    369     u8 action = adsr->action;
    370 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    371     u8 state = adsr->state;
    372     switch (state) {
    373 #else
    374     switch (adsr->state) {
    375 #endif
    376         case ADSR_STATE_DISABLED:
    377             return 0;
    378 
    379         case ADSR_STATE_INITIAL: {
    380 #if defined(VERSION_JP) || defined(VERSION_US)
    381             adsr->current = adsr->initial;
    382             adsr->target = adsr->initial;
    383 #endif
    384             if (action & ADSR_ACTION_HANG) {
    385                 adsr->state = ADSR_STATE_HANG;
    386                 break;
    387             }
    388             // fallthrough
    389         }
    390 
    391         case ADSR_STATE_START_LOOP:
    392             adsr->envIndex = 0;
    393 #if defined(VERSION_JP) || defined(VERSION_US)
    394             adsr->currentHiRes = adsr->current << 0x10;
    395 #endif
    396             adsr->state = ADSR_STATE_LOOP;
    397             // fallthrough
    398 
    399 #if defined(VERSION_SH) || defined(VERSION_CN)
    400             restart:
    401 #endif
    402         case ADSR_STATE_LOOP:
    403             adsr->delay = BSWAP16(adsr->envelope[adsr->envIndex].delay);
    404             switch (adsr->delay) {
    405                 case ADSR_DISABLE:
    406                     adsr->state = ADSR_STATE_DISABLED;
    407                     break;
    408                 case ADSR_HANG:
    409                     adsr->state = ADSR_STATE_HANG;
    410                     break;
    411                 case ADSR_GOTO:
    412                     adsr->envIndex = BSWAP16(adsr->envelope[adsr->envIndex].arg);
    413 #if defined(VERSION_SH) || defined(VERSION_CN)
    414                     goto restart;
    415 #else
    416                     break;
    417 #endif
    418                 case ADSR_RESTART:
    419                     adsr->state = ADSR_STATE_INITIAL;
    420                     break;
    421 
    422                 default:
    423 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    424                     if (adsr->delay >= 4) {
    425                         adsr->delay = adsr->delay * gAudioBufferParameters.updatesPerFrame
    426 #if defined(VERSION_SH) || defined(VERSION_CN)
    427                         / gAudioBufferParameters.presetUnk4
    428 #endif
    429                         / 4;
    430                     }
    431 #if defined(VERSION_SH) || defined(VERSION_CN)
    432                     if (adsr->delay == 0) {
    433                         adsr->delay = 1;
    434                     }
    435                     adsr->target = (f32) BSWAP16(adsr->envelope[adsr->envIndex].arg) / 32767.0f;
    436 #elif defined(VERSION_EU)
    437                     adsr->target = (f32) BSWAP16(adsr->envelope[adsr->envIndex].arg) / 32767.0;
    438 #endif
    439                     adsr->target = adsr->target * adsr->target;
    440                     adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
    441 #else
    442                     adsr->target = BSWAP16(adsr->envelope[adsr->envIndex].arg);
    443                     adsr->velocity = ((adsr->target - adsr->current) << 0x10) / adsr->delay;
    444 #endif
    445                     adsr->state = ADSR_STATE_FADE;
    446                     adsr->envIndex++;
    447                     break;
    448             }
    449             if (adsr->state != ADSR_STATE_FADE) {
    450                 break;
    451             }
    452             // fallthrough
    453 
    454         case ADSR_STATE_FADE:
    455 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    456             adsr->current += adsr->velocity;
    457 #else
    458             adsr->currentHiRes += adsr->velocity;
    459             adsr->current = adsr->currentHiRes >> 0x10;
    460 #endif
    461             if (--adsr->delay <= 0) {
    462                 adsr->state = ADSR_STATE_LOOP;
    463             }
    464             // fallthrough
    465 
    466         case ADSR_STATE_HANG:
    467             break;
    468 
    469         case ADSR_STATE_DECAY:
    470         case ADSR_STATE_RELEASE: {
    471             adsr->current -= adsr->fadeOutVel;
    472 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    473             if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) {
    474 #else
    475             if (adsr->sustain != 0 && adsr->state == ADSR_STATE_DECAY) {
    476 #endif
    477                 if (adsr->current < adsr->sustain) {
    478                     adsr->current = adsr->sustain;
    479 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    480                     adsr->delay = 128;
    481 #else
    482                     adsr->delay = adsr->sustain / 16;
    483 #endif
    484                     adsr->state = ADSR_STATE_SUSTAIN;
    485                 }
    486                 break;
    487             }
    488 
    489 #if defined(VERSION_SH) || defined(VERSION_CN)
    490             if (adsr->current < 0.00001f) {
    491                 adsr->current = 0.0f;
    492                 adsr->state = ADSR_STATE_DISABLED;
    493             }
    494 #elif defined(VERSION_EU)
    495             if (adsr->current < 0) {
    496                 adsr->current = 0.0f;
    497                 adsr->state = ADSR_STATE_DISABLED;
    498             }
    499 #else
    500             if (adsr->current < 100) {
    501                 adsr->current = 0;
    502                 adsr->state = ADSR_STATE_DISABLED;
    503             }
    504 #endif
    505             break;
    506         }
    507 
    508         case ADSR_STATE_SUSTAIN:
    509             adsr->delay -= 1;
    510             if (adsr->delay == 0) {
    511                 adsr->state = ADSR_STATE_RELEASE;
    512             }
    513             break;
    514     }
    515 
    516     if ((action & ADSR_ACTION_DECAY)) {
    517         adsr->state = ADSR_STATE_DECAY;
    518         adsr->action = action & ~ADSR_ACTION_DECAY;
    519     }
    520 
    521     if ((action & ADSR_ACTION_RELEASE)) {
    522         adsr->state = ADSR_STATE_RELEASE;
    523 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    524         adsr->action = action & ~ADSR_ACTION_RELEASE;
    525 #else
    526         adsr->action = action & ~(ADSR_ACTION_RELEASE | ADSR_ACTION_DECAY);
    527 #endif
    528     }
    529 
    530 #if defined(VERSION_EU) || defined(VERSION_SH) || defined(VERSION_CN)
    531     if (adsr->current < 0.0f) {
    532         return 0.0f;
    533     }
    534     if (adsr->current > 1.0f) {
    535         eu_stubbed_printf_1("Audio:Envp: overflow  %f\n", adsr->current);
    536         return 1.0f;
    537     }
    538     return adsr->current;
    539 #else
    540     *adsr->volOut = adsr->current;
    541     return 0;
    542 #endif
    543 }