sm64

A Super Mario 64 decompilation
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sound_data.c (351B)


      1 unsigned char gSoundDataADSR[] = {
      2 #include "sound/sound_data.ctl.inc.c"
      3 };
      4 
      5 unsigned char gSoundDataRaw[] = {
      6 #include "sound/sound_data.tbl.inc.c"
      7 };
      8 
      9 unsigned char gMusicData[] = {
     10 #include "sound/sequences.bin.inc.c"
     11 };
     12 
     13 #if !defined(VERSION_SH) && !defined(VERSION_CN)
     14 unsigned char gBankSetsData[] = {
     15 #include "sound/bank_sets.inc.c"
     16 };
     17 #endif