sequences.json (1764B)
1 { 2 "comment": "This file lists all sequences together with the sound banks they use. If a sequence uses multiple banks, the first bank will be used by default, and it can switch between them using the chan_setbank command; e.g. chan_setbank 0 will switch to the first bank in the given list.", 3 "00_sound_player": ["00", "01_terrain", "02_water", "03", "04", "05", "06", "07", "08_mario", "09", "0A_mario_peach"], 4 "01_cutscene_collect_star": ["22"], 5 "02_menu_title_screen": ["11"], 6 "03_level_grass": ["22"], 7 "04_level_inside_castle": ["0E"], 8 "05_level_water": ["13"], 9 "06_level_hot": ["0F"], 10 "07_level_boss_koopa": ["12"], 11 "08_level_snow": ["0B"], 12 "09_level_slide": ["0D"], 13 "0A_level_spooky": ["10", "21"], 14 "0B_event_piranha_plant": ["14_piranha_music_box"], 15 "0C_level_underground": ["15"], 16 "0D_menu_star_select": ["16_course_start"], 17 "0E_event_powerup": ["17"], 18 "0F_event_metal_cap": ["18"], 19 "10_event_koopa_message": ["12"], 20 "11_level_koopa_road": ["19"], 21 "12_event_high_score": ["1F"], 22 "13_event_merry_go_round": ["21"], 23 "14_event_race": ["1A"], 24 "15_cutscene_star_spawn": ["0E"], 25 "16_event_boss": ["1B"], 26 "17_cutscene_collect_key": ["1A"], 27 "18_event_endless_stairs": ["1C_endless_stairs"], 28 "19_level_boss_koopa_final": ["1D_bowser_organ"], 29 "1A_cutscene_credits": ["25"], 30 "1B_event_solve_puzzle": ["14_piranha_music_box"], 31 "1C_event_toad_message": ["20"], 32 "1D_event_peach_message": ["1E"], 33 "1E_cutscene_intro": ["1B"], 34 "1F_cutscene_victory": ["1A"], 35 "20_cutscene_ending": ["23"], 36 "21_menu_file_select": ["24"], 37 "22_cutscene_lakitu": {"ifdef": ["VERSION_US", "VERSION_EU", "VERSION_SH", "VERSION_CN"], "banks": ["1B"]} 38 }