script.c (3981B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "behavior_data.h" 4 #include "model_ids.h" 5 #include "seq_ids.h" 6 #include "segment_symbols.h" 7 #include "level_commands.h" 8 9 #include "game/level_update.h" 10 11 #include "levels/scripts.h" 12 13 #include "actors/common1.h" 14 15 #include "make_const_nonconst.h" 16 #include "levels/wmotr/header.h" 17 18 static const LevelScript script_func_local_1[] = { 19 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3996, -2739, 5477, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(82), /*bhv*/ bhvPoleGrabbing), 20 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2911, 3564, -3967, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(84), /*bhv*/ bhvPoleGrabbing), 21 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3258, 3359, -3946, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(105), /*bhv*/ bhvPoleGrabbing), 22 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2639, 3154, -4369, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(125), /*bhv*/ bhvPoleGrabbing), 23 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2980, 4048, -4248, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(36), /*bhv*/ bhvPoleGrabbing), 24 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3290, 3636, -4477, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(77), /*bhv*/ bhvPoleGrabbing), 25 RETURN(), 26 }; 27 28 static const LevelScript script_func_local_2[] = { 29 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -160, 1950, -470, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvHiddenRedCoinStar), 30 RETURN(), 31 }; 32 33 const LevelScript level_wmotr_entry[] = { 34 INIT_LEVEL(), 35 LOAD_MIO0 (/*seg*/ 0x07, _wmotr_segment_7SegmentRomStart, _wmotr_segment_7SegmentRomEnd), 36 LOAD_MIO0 (/*seg*/ 0x0A, _cloud_floor_skybox_mio0SegmentRomStart, _cloud_floor_skybox_mio0SegmentRomEnd), 37 LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _sky_mio0SegmentRomStart, _sky_mio0SegmentRomEnd), 38 LOAD_MIO0 (/*seg*/ 0x05, _group2_mio0SegmentRomStart, _group2_mio0SegmentRomEnd), 39 LOAD_RAW (/*seg*/ 0x0C, _group2_geoSegmentRomStart, _group2_geoSegmentRomEnd), 40 LOAD_MIO0 (/*seg*/ 0x06, _group17_mio0SegmentRomStart, _group17_mio0SegmentRomEnd), 41 LOAD_RAW (/*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd), 42 LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), 43 LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), 44 ALLOC_LEVEL_POOL(), 45 MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), 46 JUMP_LINK(script_func_global_1), 47 JUMP_LINK(script_func_global_3), 48 JUMP_LINK(script_func_global_18), 49 50 AREA(/*index*/ 1, wmotr_geo_0001F0), 51 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -67, 2669, -16, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvAirborneWarp), 52 WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_WMOTR, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 53 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_38, /*flags*/ WARP_NO_CHECKPOINT), 54 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_6D, /*flags*/ WARP_NO_CHECKPOINT), 55 WARP_NODE(/*id*/ WARP_NODE_WARP_FLOOR, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 56 JUMP_LINK(script_func_local_1), 57 JUMP_LINK(script_func_local_2), 58 TERRAIN(/*terrainData*/ wmotr_seg7_collision), 59 MACRO_OBJECTS(/*objList*/ wmotr_seg7_macro_objs), 60 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_SLIDE), 61 TERRAIN_TYPE(/*terrainType*/ TERRAIN_SNOW), 62 END_AREA(), 63 64 FREE_LEVEL_POOL(), 65 MARIO_POS(/*area*/ 1, /*yaw*/ 270, /*pos*/ -67, 1669, -16), 66 CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), 67 CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), 68 CLEAR_LEVEL(), 69 SLEEP_BEFORE_EXIT(/*frames*/ 1), 70 EXIT(), 71 };