sm64

A Super Mario 64 decompilation
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model.inc.c (1967B)


      1 // 0x0700F758 - 0x0700F770
      2 static const Lights1 wf_seg7_lights_0700F758 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700F770 - 0x0700F7B0
      8 static const Vtx wf_seg7_vertex_0700F770[] = {
      9     {{{     0,      0,   -107}, 0, {   186,    990}, {0x81, 0x00, 0x00, 0xff}}},
     10     {{{     0,      0,    108}, 0, {   722,    990}, {0x81, 0x00, 0x00, 0xff}}},
     11     {{{     0,    205,    108}, 0, {   722,      0}, {0x81, 0x00, 0x00, 0xff}}},
     12     {{{     0,    205,   -107}, 0, {   186,      0}, {0x81, 0x00, 0x00, 0xff}}},
     13 };
     14 
     15 // 0x0700F7B0 - 0x0700F7F8
     16 static const Gfx wf_seg7_dl_0700F7B0[] = {
     17     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007000),
     18     gsDPLoadSync(),
     19     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     20     gsSPLight(&wf_seg7_lights_0700F758.l, 1),
     21     gsSPLight(&wf_seg7_lights_0700F758.a, 2),
     22     gsSPVertex(wf_seg7_vertex_0700F770, 4, 0),
     23     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     24     gsSPEndDisplayList(),
     25 };
     26 
     27 // 0x0700F7F8 - 0x0700F868
     28 const Gfx wf_seg7_dl_0700F7F8[] = {
     29     gsDPPipeSync(),
     30     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     31     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     32     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     33     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     34     gsDPTileSync(),
     35     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     36     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     37     gsSPDisplayList(wf_seg7_dl_0700F7B0),
     38     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     39     gsDPPipeSync(),
     40     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     41     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     42     gsSPEndDisplayList(),
     43 };