sm64

A Super Mario 64 decompilation
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model.inc.c (2792B)


      1 // 0x0700EA28 - 0x0700EA40
      2 static const Lights1 wf_seg7_lights_0700EA28 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700EA40 - 0x0700EA80
      8 static const Vtx wf_seg7_vertex_0700EA40[] = {
      9     {{{   256,      0,    256}, 0, {     0,   -236}, {0x7f, 0x00, 0x00, 0xff}}},
     10     {{{   256,    -50,    256}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     11     {{{   256,    -50,   -255}, 0, {  2012,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     12     {{{   256,      0,   -255}, 0, {  2012,   -236}, {0x7f, 0x00, 0x00, 0xff}}},
     13 };
     14 
     15 // 0x0700EA80 - 0x0700EAC0
     16 static const Vtx wf_seg7_vertex_0700EA80[] = {
     17     {{{   256,      0,    256}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     18     {{{  -255,      0,   -255}, 0, {  2012,  -1054}, {0x00, 0x7f, 0x00, 0xff}}},
     19     {{{  -255,      0,    256}, 0, {     0,  -1054}, {0x00, 0x7f, 0x00, 0xff}}},
     20     {{{   256,      0,   -255}, 0, {  2012,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     21 };
     22 
     23 // 0x0700EAC0 - 0x0700EB08
     24 static const Gfx wf_seg7_dl_0700EAC0[] = {
     25     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000800),
     26     gsDPLoadSync(),
     27     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     28     gsSPLight(&wf_seg7_lights_0700EA28.l, 1),
     29     gsSPLight(&wf_seg7_lights_0700EA28.a, 2),
     30     gsSPVertex(wf_seg7_vertex_0700EA40, 4, 0),
     31     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     32     gsSPEndDisplayList(),
     33 };
     34 
     35 // 0x0700EB08 - 0x0700EB40
     36 static const Gfx wf_seg7_dl_0700EB08[] = {
     37     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09001000),
     38     gsDPLoadSync(),
     39     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     40     gsSPVertex(wf_seg7_vertex_0700EA80, 4, 0),
     41     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     42     gsSPEndDisplayList(),
     43 };
     44 
     45 // 0x0700EB40 - 0x0700EBB8
     46 const Gfx wf_seg7_dl_0700EB40[] = {
     47     gsDPPipeSync(),
     48     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     49     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     50     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     51     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     52     gsDPTileSync(),
     53     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     54     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     55     gsSPDisplayList(wf_seg7_dl_0700EAC0),
     56     gsSPDisplayList(wf_seg7_dl_0700EB08),
     57     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     58     gsDPPipeSync(),
     59     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     60     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     61     gsSPEndDisplayList(),
     62 };