sm64

A Super Mario 64 decompilation
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2.inc.c (3596B)


      1 // 0x0700E7D0 - 0x0700E7E8
      2 static const Lights1 wf_seg7_lights_0700E7D0 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700E7E8 - 0x0700E8E8
      8 static const Vtx wf_seg7_vertex_0700E7E8[] = {
      9     {{{   177,      0,   -101}, 0, {   922,    224}, {0x00, 0x7f, 0x00, 0xff}}},
     10     {{{   177,      0,    102}, 0, {   922,    734}, {0x00, 0x7f, 0x00, 0xff}}},
     11     {{{   768,      0,    102}, 0, {  2396,    734}, {0x00, 0x7f, 0x00, 0xff}}},
     12     {{{   768,      0,   -101}, 0, {  2396,    224}, {0x00, 0x7f, 0x00, 0xff}}},
     13     {{{  -176,      0,    102}, 0, {  3940,    990}, {0x00, 0x81, 0x00, 0xff}}},
     14     {{{     0,      0,   -204}, 0, {  3232,   -236}, {0x00, 0x81, 0x00, 0xff}}},
     15     {{{   177,      0,   -101}, 0, {  2522,    172}, {0x00, 0x81, 0x00, 0xff}}},
     16     {{{   177,      0,    102}, 0, {  2522,    990}, {0x00, 0x81, 0x00, 0xff}}},
     17     {{{     0,      0,    205}, 0, {  3232,   1396}, {0x00, 0x81, 0x00, 0xff}}},
     18     {{{  -176,      0,   -101}, 0, {  3940,    172}, {0x00, 0x81, 0x00, 0xff}}},
     19     {{{   768,      0,   -101}, 0, {   166,    172}, {0x00, 0x81, 0x00, 0xff}}},
     20     {{{   768,      0,    102}, 0, {   166,    990}, {0x00, 0x81, 0x00, 0xff}}},
     21     {{{   177,      0,    102}, 0, {  2524,    990}, {0x00, 0x81, 0x00, 0xff}}},
     22     {{{     0,      0,   -204}, 0, {   478,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     23     {{{  -176,      0,    102}, 0, {    36,    734}, {0x00, 0x7f, 0x00, 0xff}}},
     24     {{{     0,      0,    205}, 0, {   480,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     25 };
     26 
     27 // 0x0700E8E8 - 0x0700E918
     28 static const Vtx wf_seg7_vertex_0700E8E8[] = {
     29     {{{     0,      0,   -204}, 0, {   478,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     30     {{{  -176,      0,   -101}, 0, {    36,    224}, {0x00, 0x7f, 0x00, 0xff}}},
     31     {{{  -176,      0,    102}, 0, {    36,    734}, {0x00, 0x7f, 0x00, 0xff}}},
     32 };
     33 
     34 // 0x0700E918 - 0x0700E9B8
     35 static const Gfx wf_seg7_dl_0700E918[] = {
     36     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09006800),
     37     gsDPLoadSync(),
     38     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     39     gsSPLight(&wf_seg7_lights_0700E7D0.l, 1),
     40     gsSPLight(&wf_seg7_lights_0700E7D0.a, 2),
     41     gsSPVertex(wf_seg7_vertex_0700E7E8, 16, 0),
     42     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     43     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     44     gsSP2Triangles( 4,  7,  8, 0x0,  4,  9,  5, 0x0),
     45     gsSP2Triangles(10, 11, 12, 0x0, 10, 12,  6, 0x0),
     46     gsSP2Triangles(13,  1,  0, 0x0, 13, 14, 15, 0x0),
     47     gsSP1Triangle(13, 15,  1, 0x0),
     48     gsSPVertex(wf_seg7_vertex_0700E8E8, 3, 0),
     49     gsSP1Triangle( 0,  1,  2, 0x0),
     50     gsSPEndDisplayList(),
     51 };
     52 
     53 // 0x0700E9B8 - 0x0700EA28
     54 const Gfx wf_seg7_dl_0700E9B8[] = {
     55     gsDPPipeSync(),
     56     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     57     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     58     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     59     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     60     gsDPTileSync(),
     61     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     62     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     63     gsSPDisplayList(wf_seg7_dl_0700E918),
     64     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     65     gsDPPipeSync(),
     66     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     67     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     68     gsSPEndDisplayList(),
     69 };