leveldata.c (3012B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "surface_terrains.h" 4 #include "moving_texture_macros.h" 5 #include "level_misc_macros.h" 6 #include "macro_presets.h" 7 #include "special_presets.h" 8 #include "textures.h" 9 #include "dialog_ids.h" 10 11 #include "make_const_nonconst.h" 12 #include "levels/wf/texture.inc.c" 13 #include "levels/wf/areas/1/1/model.inc.c" 14 #include "levels/wf/areas/1/2/model.inc.c" 15 #include "levels/wf/areas/1/3/model.inc.c" 16 #include "levels/wf/areas/1/4/model.inc.c" 17 #include "levels/wf/areas/1/5/1.inc.c" 18 #include "levels/wf/areas/1/5/2.inc.c" 19 #include "levels/wf/areas/1/6/1.inc.c" 20 #include "levels/wf/areas/1/6/2.inc.c" 21 #include "levels/wf/areas/1/7/model.inc.c" 22 #include "levels/wf/areas/1/8/model.inc.c" 23 #include "levels/wf/areas/1/9/model.inc.c" 24 #include "levels/wf/areas/1/10/1.inc.c" 25 #include "levels/wf/areas/1/10/2.inc.c" 26 #include "levels/wf/areas/1/11/model.inc.c" 27 #include "levels/wf/areas/1/12/1.inc.c" 28 #include "levels/wf/areas/1/12/2.inc.c" 29 #include "levels/wf/areas/1/13/model.inc.c" 30 #include "levels/wf/areas/1/14/model.inc.c" 31 #include "levels/wf/areas/1/15/1.inc.c" 32 #include "levels/wf/areas/1/15/2.inc.c" 33 #include "levels/wf/areas/1/15/3.inc.c" 34 #include "levels/wf/areas/1/16/model.inc.c" 35 #include "levels/wf/areas/1/17/model.inc.c" 36 #include "levels/wf/areas/1/18/model.inc.c" 37 #include "levels/wf/areas/1/19/model.inc.c" 38 #include "levels/wf/small_bomp/1.inc.c" 39 #include "levels/wf/small_bomp/2.inc.c" 40 #include "levels/wf/large_bomp/model.inc.c" 41 #include "levels/wf/tumbling_bridge_near/model.inc.c" 42 #include "levels/wf/tumbling_bridge_far/model.inc.c" 43 #include "levels/wf/rotating_wooden_platform/1.inc.c" 44 #include "levels/wf/rotating_wooden_platform/2.inc.c" 45 #include "levels/wf/sliding_platform/model.inc.c" 46 #include "levels/wf/beta_extending_platform/model.inc.c" 47 #include "levels/wf/extending_platform/model.inc.c" 48 #include "levels/wf/breakable_wall_right/model.inc.c" 49 #include "levels/wf/breakable_wall_left/model.inc.c" 50 #include "levels/wf/kickable_board/1.inc.c" 51 #include "levels/wf/kickable_board/2.inc.c" 52 #include "levels/wf/tower_door/model.inc.c" 53 #include "levels/wf/small_bomp/collision.inc.c" 54 #include "levels/wf/large_bomp/collision.inc.c" 55 #include "levels/wf/rotating_wooden_platform/collision.inc.c" 56 #include "levels/wf/sliding_platform/collision.inc.c" 57 #include "levels/wf/tumbling_bridge_near/collision.inc.c" 58 #include "levels/wf/beta_extending_platform/collision.inc.c" 59 #include "levels/wf/extending_platform/collision.inc.c" 60 #include "levels/wf/breakable_wall_right/collision.inc.c" 61 #include "levels/wf/breakable_wall_left/collision.inc.c" 62 #include "levels/wf/kickable_board/collision.inc.c" 63 #include "levels/wf/tower_door/collision.inc.c" 64 #include "levels/wf/rotating_platform/collision.inc.c" // This is odd... TODO: investigate this. 65 #include "levels/wf/areas/1/10/collision.inc.c" 66 #include "levels/wf/areas/1/11/collision.inc.c" 67 #include "levels/wf/areas/1/collision.inc.c" 68 #include "levels/wf/areas/1/macro.inc.c" 69 #include "levels/wf/areas/1/movtext.inc.c"