sm64

A Super Mario 64 decompilation
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leveldata.c (3012B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "surface_terrains.h"
      4 #include "moving_texture_macros.h"
      5 #include "level_misc_macros.h"
      6 #include "macro_presets.h"
      7 #include "special_presets.h"
      8 #include "textures.h"
      9 #include "dialog_ids.h"
     10 
     11 #include "make_const_nonconst.h"
     12 #include "levels/wf/texture.inc.c"
     13 #include "levels/wf/areas/1/1/model.inc.c"
     14 #include "levels/wf/areas/1/2/model.inc.c"
     15 #include "levels/wf/areas/1/3/model.inc.c"
     16 #include "levels/wf/areas/1/4/model.inc.c"
     17 #include "levels/wf/areas/1/5/1.inc.c"
     18 #include "levels/wf/areas/1/5/2.inc.c"
     19 #include "levels/wf/areas/1/6/1.inc.c"
     20 #include "levels/wf/areas/1/6/2.inc.c"
     21 #include "levels/wf/areas/1/7/model.inc.c"
     22 #include "levels/wf/areas/1/8/model.inc.c"
     23 #include "levels/wf/areas/1/9/model.inc.c"
     24 #include "levels/wf/areas/1/10/1.inc.c"
     25 #include "levels/wf/areas/1/10/2.inc.c"
     26 #include "levels/wf/areas/1/11/model.inc.c"
     27 #include "levels/wf/areas/1/12/1.inc.c"
     28 #include "levels/wf/areas/1/12/2.inc.c"
     29 #include "levels/wf/areas/1/13/model.inc.c"
     30 #include "levels/wf/areas/1/14/model.inc.c"
     31 #include "levels/wf/areas/1/15/1.inc.c"
     32 #include "levels/wf/areas/1/15/2.inc.c"
     33 #include "levels/wf/areas/1/15/3.inc.c"
     34 #include "levels/wf/areas/1/16/model.inc.c"
     35 #include "levels/wf/areas/1/17/model.inc.c"
     36 #include "levels/wf/areas/1/18/model.inc.c"
     37 #include "levels/wf/areas/1/19/model.inc.c"
     38 #include "levels/wf/small_bomp/1.inc.c"
     39 #include "levels/wf/small_bomp/2.inc.c"
     40 #include "levels/wf/large_bomp/model.inc.c"
     41 #include "levels/wf/tumbling_bridge_near/model.inc.c"
     42 #include "levels/wf/tumbling_bridge_far/model.inc.c"
     43 #include "levels/wf/rotating_wooden_platform/1.inc.c"
     44 #include "levels/wf/rotating_wooden_platform/2.inc.c"
     45 #include "levels/wf/sliding_platform/model.inc.c"
     46 #include "levels/wf/beta_extending_platform/model.inc.c"
     47 #include "levels/wf/extending_platform/model.inc.c"
     48 #include "levels/wf/breakable_wall_right/model.inc.c"
     49 #include "levels/wf/breakable_wall_left/model.inc.c"
     50 #include "levels/wf/kickable_board/1.inc.c"
     51 #include "levels/wf/kickable_board/2.inc.c"
     52 #include "levels/wf/tower_door/model.inc.c"
     53 #include "levels/wf/small_bomp/collision.inc.c"
     54 #include "levels/wf/large_bomp/collision.inc.c"
     55 #include "levels/wf/rotating_wooden_platform/collision.inc.c"
     56 #include "levels/wf/sliding_platform/collision.inc.c"
     57 #include "levels/wf/tumbling_bridge_near/collision.inc.c"
     58 #include "levels/wf/beta_extending_platform/collision.inc.c"
     59 #include "levels/wf/extending_platform/collision.inc.c"
     60 #include "levels/wf/breakable_wall_right/collision.inc.c"
     61 #include "levels/wf/breakable_wall_left/collision.inc.c"
     62 #include "levels/wf/kickable_board/collision.inc.c"
     63 #include "levels/wf/tower_door/collision.inc.c"
     64 #include "levels/wf/rotating_platform/collision.inc.c" // This is odd... TODO: investigate this.
     65 #include "levels/wf/areas/1/10/collision.inc.c"
     66 #include "levels/wf/areas/1/11/collision.inc.c"
     67 #include "levels/wf/areas/1/collision.inc.c"
     68 #include "levels/wf/areas/1/macro.inc.c"
     69 #include "levels/wf/areas/1/movtext.inc.c"