sm64

A Super Mario 64 decompilation
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model.inc.c (2855B)


      1 // 0x0700F220 - 0x0700F238
      2 static const Lights1 wf_seg7_lights_0700F220 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700F238 - 0x0700F268
      8 static const Vtx wf_seg7_vertex_0700F238[] = {
      9     {{{     0,    384,   -378}, 0, { 10188,   8162}, {0x00, 0x7f, 0x00, 0xff}}},
     10     {{{  -168,    384,   -378}, 0, {  9514,   8162}, {0x00, 0x7f, 0x00, 0xff}}},
     11     {{{     0,    384,    128}, 0, { 10188,  10186}, {0x00, 0x7f, 0x00, 0xff}}},
     12 };
     13 
     14 // 0x0700F268 - 0x0700F2C8
     15 static const Vtx wf_seg7_vertex_0700F268[] = {
     16     {{{     0,   -383,    128}, 0, {  1080,   3032}, {0x88, 0x00, 0x28, 0xff}}},
     17     {{{     0,    384,    128}, 0, {  1080,      0}, {0x88, 0x00, 0x28, 0xff}}},
     18     {{{  -168,    384,   -378}, 0, { -1052,      0}, {0x88, 0x00, 0x28, 0xff}}},
     19     {{{     0,    384,   -378}, 0, {  1992,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     20     {{{     0,    384,    128}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     21     {{{     0,   -383,    128}, 0, {     0,   3032}, {0x7f, 0x00, 0x00, 0xff}}},
     22 };
     23 
     24 // 0x0700F2C8 - 0x0700F308
     25 static const Gfx wf_seg7_dl_0700F2C8[] = {
     26     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09001000),
     27     gsDPLoadSync(),
     28     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     29     gsSPLight(&wf_seg7_lights_0700F220.l, 1),
     30     gsSPLight(&wf_seg7_lights_0700F220.a, 2),
     31     gsSPVertex(wf_seg7_vertex_0700F238, 3, 0),
     32     gsSP1Triangle( 0,  1,  2, 0x0),
     33     gsSPEndDisplayList(),
     34 };
     35 
     36 // 0x0700F308 - 0x0700F340
     37 static const Gfx wf_seg7_dl_0700F308[] = {
     38     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000800),
     39     gsDPLoadSync(),
     40     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     41     gsSPVertex(wf_seg7_vertex_0700F268, 6, 0),
     42     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     43     gsSPEndDisplayList(),
     44 };
     45 
     46 // 0x0700F340 - 0x0700F3B8
     47 const Gfx wf_seg7_dl_0700F340[] = {
     48     gsDPPipeSync(),
     49     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     50     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     51     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     52     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     53     gsDPTileSync(),
     54     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     55     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     56     gsSPDisplayList(wf_seg7_dl_0700F2C8),
     57     gsSPDisplayList(wf_seg7_dl_0700F308),
     58     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     59     gsDPPipeSync(),
     60     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     61     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     62     gsSPEndDisplayList(),
     63 };