2.inc.c (1967B)
1 // 0x07006558 - 0x07006570 2 static const Lights1 wf_seg7_lights_07006558 = gdSPDefLights1( 3 0x66, 0x66, 0x66, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x07006570 - 0x070065B0 8 static const Vtx wf_seg7_vertex_07006570[] = { 9 {{{ -178, 640, 1280}, 0, { 0, -440}, {0x00, 0x72, 0xca, 0xff}}}, 10 {{{ 179, 640, 1280}, 0, { 0, 990}, {0x00, 0x72, 0xca, 0xff}}}, 11 {{{ 179, -600, -1304}, 0, { 11414, 990}, {0x00, 0x72, 0xca, 0xff}}}, 12 {{{ -178, -600, -1304}, 0, { 11414, -440}, {0x00, 0x72, 0xca, 0xff}}}, 13 }; 14 15 // 0x070065B0 - 0x070065F8 16 static const Gfx wf_seg7_dl_070065B0[] = { 17 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000), 18 gsDPLoadSync(), 19 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 20 gsSPLight(&wf_seg7_lights_07006558.l, 1), 21 gsSPLight(&wf_seg7_lights_07006558.a, 2), 22 gsSPVertex(wf_seg7_vertex_07006570, 4, 0), 23 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 24 gsSPEndDisplayList(), 25 }; 26 27 // 0x070065F8 - 0x07006668 28 const Gfx wf_seg7_dl_070065F8[] = { 29 gsDPPipeSync(), 30 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 31 gsSPClearGeometryMode(G_SHADING_SMOOTH), 32 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 33 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 34 gsDPTileSync(), 35 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 36 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 37 gsSPDisplayList(wf_seg7_dl_070065B0), 38 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 39 gsDPPipeSync(), 40 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 41 gsSPSetGeometryMode(G_SHADING_SMOOTH), 42 gsSPEndDisplayList(), 43 };