script.c (11045B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "behavior_data.h" 4 #include "model_ids.h" 5 #include "seq_ids.h" 6 #include "segment_symbols.h" 7 #include "level_commands.h" 8 9 #include "game/level_update.h" 10 11 #include "levels/scripts.h" 12 13 #include "actors/common1.h" 14 15 #include "make_const_nonconst.h" 16 #include "levels/wdw/header.h" 17 18 static const LevelScript script_func_local_1[] = { 19 OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ 3390, 0, 384, /*angle*/ 0, 180, 0, /*bhvParam*/ 0, /*bhv*/ bhvWDWSquareFloatingPlatform), 20 OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 384, 3584, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWDWSquareFloatingPlatform), 21 OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 384, 1536, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWDWSquareFloatingPlatform), 22 OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 2304, -1279, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWDWSquareFloatingPlatform), 23 OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -578, 2177, 3009, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvArrowLift), 24 OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1474, 2177, 3393, /*angle*/ 0, 270, 0, /*bhvParam*/ 0, /*bhv*/ bhvArrowLift), 25 OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1602, 2177, 3009, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvArrowLift), 26 OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1090, 2177, 3521, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvArrowLift), 27 OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -962, 2177, 3137, /*angle*/ 0, 90, 0, /*bhvParam*/ 0, /*bhv*/ bhvArrowLift), 28 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvInitializeChangingWaterLevel), 29 OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 1920, 2560, -3583, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterLevelDiamond), 30 OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 3328, 256, 2918, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterLevelDiamond), 31 OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 2048, 1792, 2176, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterLevelDiamond), 32 OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 640, 1024, 3712, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterLevelDiamond), 33 OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 1810, 40, -3118, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterLevelDiamond), 34 OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ 3360, 1280, 3420, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvFloorSwitchHiddenObjects), 35 OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 2239, 1126, 3391, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(HIDDEN_OBJECT_BP_WDW_PLATFORM), /*bhv*/ bhvHiddenObject), 36 OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1215, 1357, 2751, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(HIDDEN_OBJECT_BP_WDW_PLATFORM), /*bhv*/ bhvHiddenObject), 37 OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1215, 1229, 3391, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(HIDDEN_OBJECT_BP_WDW_PLATFORM), /*bhv*/ bhvHiddenObject), 38 OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1599, 1101, 3391, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(HIDDEN_OBJECT_BP_WDW_PLATFORM), /*bhv*/ bhvHiddenObject), 39 OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 2879, 1152, 3391, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(HIDDEN_OBJECT_BP_WDW_PLATFORM), /*bhv*/ bhvHiddenObject), 40 OBJECT(/*model*/ MODEL_WDW_EXPRESS_ELEVATOR, /*pos*/ 1024, 3277, -2112, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x32), /*bhv*/ bhvWDWExpressElevatorPlatform), 41 OBJECT(/*model*/ MODEL_WDW_EXPRESS_ELEVATOR, /*pos*/ 1024, 3277, -1663, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x32), /*bhv*/ bhvWDWExpressElevator), 42 OBJECT(/*model*/ MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, /*pos*/ -767, 1152, 128, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWDWRectangularFloatingPlatform), 43 OBJECT(/*model*/ MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, /*pos*/ -767, 2304, -2687, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWDWRectangularFloatingPlatform), 44 OBJECT(/*model*/ MODEL_WDW_ROTATING_PLATFORM, /*pos*/ 734, 3840, 84, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(0x46) | BPARAM2(ROTATING_PLATFORM_BP_WDW), /*bhv*/ bhvRotatingPlatform), 45 OBJECT(/*model*/ MODEL_SKEETER, /*pos*/ 2956, 288, -468, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvSkeeter), 46 OBJECT(/*model*/ MODEL_SKEETER, /*pos*/ 184, 384, 621, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvSkeeter), 47 RETURN(), 48 }; 49 50 static const LevelScript script_func_local_2[] = { 51 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvInitializeChangingWaterLevel), 52 OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ -3583, -2508, -2047, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterLevelDiamond), 53 OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ -767, -127, 1792, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterLevelDiamond), 54 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -768, -665, 3584, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(92), /*bhv*/ bhvPoleGrabbing), 55 RETURN(), 56 }; 57 58 static const LevelScript script_func_local_3[] = { 59 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3360, 1580, 2660, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_3), /*bhv*/ bhvHiddenStar, /*acts*/ ALL_ACTS), 60 OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 890, 3400, -2040, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_4), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), 61 RETURN(), 62 }; 63 64 static const LevelScript script_func_local_4[] = { 65 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -770, -1600, 3600, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_5), /*bhv*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), 66 OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2180, -840, 3720, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_6), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), 67 RETURN(), 68 }; 69 70 const LevelScript level_wdw_entry[] = { 71 INIT_LEVEL(), 72 LOAD_MIO0 (/*seg*/ 0x07, _wdw_segment_7SegmentRomStart, _wdw_segment_7SegmentRomEnd), 73 LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _grass_mio0SegmentRomStart, _grass_mio0SegmentRomEnd), 74 LOAD_MIO0 (/*seg*/ 0x0A, _wdw_skybox_mio0SegmentRomStart, _wdw_skybox_mio0SegmentRomEnd), 75 LOAD_MIO0 (/*seg*/ 0x05, _group1_mio0SegmentRomStart, _group1_mio0SegmentRomEnd), 76 LOAD_RAW (/*seg*/ 0x0C, _group1_geoSegmentRomStart, _group1_geoSegmentRomEnd), 77 LOAD_MIO0 (/*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd), 78 LOAD_RAW (/*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd), 79 LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), 80 LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), 81 ALLOC_LEVEL_POOL(), 82 MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), 83 JUMP_LINK(script_func_global_1), 84 JUMP_LINK(script_func_global_2), 85 JUMP_LINK(script_func_global_14), 86 LOAD_MODEL_FROM_GEO(MODEL_WDW_BUBBLY_TREE, bubbly_tree_geo), 87 LOAD_MODEL_FROM_GEO(MODEL_WDW_SQUARE_FLOATING_PLATFORM, wdw_geo_000580), 88 LOAD_MODEL_FROM_GEO(MODEL_WDW_ARROW_LIFT, wdw_geo_000598), 89 LOAD_MODEL_FROM_GEO(MODEL_WDW_WATER_LEVEL_DIAMOND, wdw_geo_0005C0), 90 LOAD_MODEL_FROM_GEO(MODEL_WDW_HIDDEN_PLATFORM, wdw_geo_0005E8), 91 LOAD_MODEL_FROM_GEO(MODEL_WDW_EXPRESS_ELEVATOR, wdw_geo_000610), 92 LOAD_MODEL_FROM_GEO(MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, wdw_geo_000628), 93 LOAD_MODEL_FROM_GEO(MODEL_WDW_ROTATING_PLATFORM, wdw_geo_000640), 94 95 AREA(/*index*/ 1, wdw_geo_000658), 96 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3395, 3580, 384, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp), 97 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 818, 0, 3634, /*angle*/ 0, 45, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0B), /*bhv*/ bhvFadingWarp), 98 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2865, 3328, 3065, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0C), /*bhv*/ bhvFadingWarp), 99 WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_WDW, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 100 WARP_NODE(/*id*/ WARP_NODE_0B, /*destLevel*/ LEVEL_WDW, /*destArea*/ 1, /*destNode*/ WARP_NODE_0C, /*flags*/ WARP_NO_CHECKPOINT), 101 WARP_NODE(/*id*/ WARP_NODE_0C, /*destLevel*/ LEVEL_WDW, /*destArea*/ 1, /*destNode*/ WARP_NODE_0B, /*flags*/ WARP_NO_CHECKPOINT), 102 JUMP_LINK(script_func_local_3), 103 JUMP_LINK(script_func_local_1), 104 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_32, /*flags*/ WARP_NO_CHECKPOINT), 105 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_64, /*flags*/ WARP_NO_CHECKPOINT), 106 INSTANT_WARP(/*index*/ 1, /*destArea*/ 2, /*displace*/ 0, 0, 0), 107 TERRAIN(/*terrainData*/ wdw_seg7_area_1_collision), 108 MACRO_OBJECTS(/*objList*/ wdw_seg7_area_1_macro_objs), 109 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_UNDERGROUND), 110 TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), 111 END_AREA(), 112 113 AREA(/*index*/ 2, wdw_geo_000724), 114 JUMP_LINK(script_func_local_4), 115 JUMP_LINK(script_func_local_2), 116 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_32, /*flags*/ WARP_NO_CHECKPOINT), 117 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_64, /*flags*/ WARP_NO_CHECKPOINT), 118 INSTANT_WARP(/*index*/ 0, /*destArea*/ 1, /*displace*/ 0, 0, 0), 119 TERRAIN(/*terrainData*/ wdw_seg7_area_2_collision), 120 MACRO_OBJECTS(/*objList*/ wdw_seg7_area_2_macro_objs), 121 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_UNDERGROUND), 122 TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER), 123 END_AREA(), 124 125 FREE_LEVEL_POOL(), 126 MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ 3395, 2580, 384), 127 CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), 128 CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), 129 CLEAR_LEVEL(), 130 SLEEP_BEFORE_EXIT(/*frames*/ 1), 131 EXIT(), 132 };