sm64

A Super Mario 64 decompilation
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model.inc.c (2791B)


      1 // 0x07007F90 - 0x07007FA8
      2 static const Lights1 vcutm_seg7_lights_07007F90 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07007FA8 - 0x07008068
      8 static const Vtx vcutm_seg7_vertex_07007FA8[] = {
      9     {{{  4915,      0,  -5099}, 0, { -3096,   4054}, {0x00, 0x00, 0x81, 0xff}}},
     10     {{{  4116,    819,  -5099}, 0, {  5078,  -4120}, {0x00, 0x00, 0x81, 0xff}}},
     11     {{{  4915,    819,  -5099}, 0, { -3096,  -4120}, {0x00, 0x00, 0x81, 0xff}}},
     12     {{{  4116,      0,  -5099}, 0, {  5078,   4054}, {0x00, 0x00, 0x81, 0xff}}},
     13     {{{  4915,    819,  -4320}, 0, {  5078,  -2076}, {0x00, 0x00, 0x7f, 0xff}}},
     14     {{{  4116,      0,  -4320}, 0, { -3096,   6098}, {0x00, 0x00, 0x7f, 0xff}}},
     15     {{{  4915,      0,  -4320}, 0, {  5078,   6098}, {0x00, 0x00, 0x7f, 0xff}}},
     16     {{{  4116,    819,  -4320}, 0, { -3096,  -2076}, {0x00, 0x00, 0x7f, 0xff}}},
     17     {{{  4116,    819,  -4320}, 0, {  4056,  -4120}, {0x81, 0x00, 0x00, 0xff}}},
     18     {{{  4116,      0,  -5099}, 0, { -4118,   4054}, {0x81, 0x00, 0x00, 0xff}}},
     19     {{{  4116,      0,  -4320}, 0, {  4056,   4054}, {0x81, 0x00, 0x00, 0xff}}},
     20     {{{  4116,    819,  -5099}, 0, { -4118,  -4120}, {0x81, 0x00, 0x00, 0xff}}},
     21 };
     22 
     23 // 0x07008068 - 0x070080D0
     24 static const Gfx vcutm_seg7_dl_07008068[] = {
     25     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, vcutm_seg7_texture_07000000),
     26     gsDPLoadSync(),
     27     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     28     gsSPLight(&vcutm_seg7_lights_07007F90.l, 1),
     29     gsSPLight(&vcutm_seg7_lights_07007F90.a, 2),
     30     gsSPVertex(vcutm_seg7_vertex_07007FA8, 12, 0),
     31     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     32     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     33     gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
     34     gsSPEndDisplayList(),
     35 };
     36 
     37 // 0x070080D0 - 0x07008140
     38 const Gfx vcutm_seg7_dl_070080D0[] = {
     39     gsDPPipeSync(),
     40     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     41     gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     42     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     43     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     44     gsDPTileSync(),
     45     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     46     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     47     gsSPDisplayList(vcutm_seg7_dl_07008068),
     48     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     49     gsDPPipeSync(),
     50     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     51     gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     52     gsSPEndDisplayList(),
     53 };