texture.inc.c (1037B)
1 // 0x07000000 - 0x07001000 2 ALIGNED8 static const Texture ttm_seg7_texture_07000000[] = { 3 #include "levels/ttm/0.ia16.inc.c" 4 }; 5 6 // 0x07000800 - 0x07001800 7 ALIGNED8 static const Texture ttm_seg7_texture_07000800[] = { 8 #include "levels/ttm/1.rgba16.inc.c" 9 }; 10 11 // 0x07001000 - 0x07002000 12 ALIGNED8 static const Texture ttm_seg7_texture_07001000[] = { 13 #include "levels/ttm/2.rgba16.inc.c" 14 }; 15 16 // 0x07001800 - 0x07002800 17 ALIGNED8 static const Texture ttm_seg7_texture_07001800[] = { 18 #include "levels/ttm/3.rgba16.inc.c" 19 }; 20 21 // 0x07002000 - 0x07003000 22 ALIGNED8 static const Texture ttm_seg7_texture_07002000[] = { 23 #include "levels/ttm/4.rgba16.inc.c" 24 }; 25 26 // 0x07002800 - 0x07003800 27 ALIGNED8 static const Texture ttm_seg7_texture_07002800[] = { 28 #include "levels/ttm/5.rgba16.inc.c" 29 }; 30 31 // 0x07003000 - 0x07004000 32 ALIGNED8 static const Texture ttm_seg7_texture_07003000[] = { 33 #include "levels/ttm/6.rgba16.inc.c" 34 }; 35 36 // 0x07004000 - 0x07005000 37 ALIGNED8 static const Texture ttm_seg7_texture_07004000[] = { 38 #include "levels/ttm/7.rgba16.inc.c" 39 };