sm64

A Super Mario 64 decompilation
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texture.inc.c (1037B)


      1 // 0x07000000 - 0x07001000
      2 ALIGNED8 static const Texture ttm_seg7_texture_07000000[] = {
      3 #include "levels/ttm/0.ia16.inc.c"
      4 };
      5 
      6 // 0x07000800 - 0x07001800
      7 ALIGNED8 static const Texture ttm_seg7_texture_07000800[] = {
      8 #include "levels/ttm/1.rgba16.inc.c"
      9 };
     10 
     11 // 0x07001000 - 0x07002000
     12 ALIGNED8 static const Texture ttm_seg7_texture_07001000[] = {
     13 #include "levels/ttm/2.rgba16.inc.c"
     14 };
     15 
     16 // 0x07001800 - 0x07002800
     17 ALIGNED8 static const Texture ttm_seg7_texture_07001800[] = {
     18 #include "levels/ttm/3.rgba16.inc.c"
     19 };
     20 
     21 // 0x07002000 - 0x07003000
     22 ALIGNED8 static const Texture ttm_seg7_texture_07002000[] = {
     23 #include "levels/ttm/4.rgba16.inc.c"
     24 };
     25 
     26 // 0x07002800 - 0x07003800
     27 ALIGNED8 static const Texture ttm_seg7_texture_07002800[] = {
     28 #include "levels/ttm/5.rgba16.inc.c"
     29 };
     30 
     31 // 0x07003000 - 0x07004000
     32 ALIGNED8 static const Texture ttm_seg7_texture_07003000[] = {
     33 #include "levels/ttm/6.rgba16.inc.c"
     34 };
     35 
     36 // 0x07004000 - 0x07005000
     37 ALIGNED8 static const Texture ttm_seg7_texture_07004000[] = {
     38 #include "levels/ttm/7.rgba16.inc.c"
     39 };