sm64

A Super Mario 64 decompilation
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script.c (3181B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "behavior_data.h"
      4 #include "model_ids.h"
      5 #include "seq_ids.h"
      6 #include "dialog_ids.h"
      7 #include "segment_symbols.h"
      8 #include "level_commands.h"
      9 
     10 #include "game/level_update.h"
     11 
     12 #include "levels/scripts.h"
     13 
     14 #include "actors/common1.h"
     15 
     16 #include "make_const_nonconst.h"
     17 #include "levels/totwc/header.h"
     18 
     19 static const LevelScript script_func_local_1[] = {
     20     OBJECT(/*model*/ MODEL_CAP_SWITCH, /*pos*/   0, -2047, 10, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvCapSwitch),
     21     RETURN(),
     22 };
     23 
     24 static const LevelScript script_func_local_2[] = {
     25     OBJECT(/*model*/ MODEL_NONE,       /*pos*/ 800, -1700,  0, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvHiddenRedCoinStar),
     26     RETURN(),
     27 };
     28 
     29 const LevelScript level_totwc_entry[] = {
     30     INIT_LEVEL(),
     31     LOAD_MIO0        (/*seg*/ 0x07, _totwc_segment_7SegmentRomStart, _totwc_segment_7SegmentRomEnd),
     32     LOAD_MIO0        (/*seg*/ 0x0A, _cloud_floor_skybox_mio0SegmentRomStart, _cloud_floor_skybox_mio0SegmentRomEnd),
     33     LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _sky_mio0SegmentRomStart, _sky_mio0SegmentRomEnd),
     34     LOAD_MIO0        (/*seg*/ 0x05, _group8_mio0SegmentRomStart, _group8_mio0SegmentRomEnd),
     35     LOAD_RAW         (/*seg*/ 0x0C, _group8_geoSegmentRomStart,  _group8_geoSegmentRomEnd),
     36     LOAD_MIO0        (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
     37     LOAD_RAW         (/*seg*/ 0x0F, _common0_geoSegmentRomStart,  _common0_geoSegmentRomEnd),
     38     ALLOC_LEVEL_POOL(),
     39     MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario),
     40     JUMP_LINK(script_func_global_1),
     41     JUMP_LINK(script_func_global_9),
     42     LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, totwc_geo_000160),
     43 
     44     AREA(/*index*/ 1, totwc_geo_000188),
     45         OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4095, 2935, 0, /*angle*/ 0, 90, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvFlyingWarp),
     46         WARP_NODE(/*id*/ WARP_NODE_0A,         /*destLevel*/ LEVEL_TOTWC,  /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT),
     47         WARP_NODE(/*id*/ WARP_NODE_WARP_FLOOR, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_20, /*flags*/ WARP_NO_CHECKPOINT),
     48         WARP_NODE(/*id*/ WARP_NODE_SUCCESS,    /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_26, /*flags*/ WARP_NO_CHECKPOINT),
     49         WARP_NODE(/*id*/ WARP_NODE_DEATH,      /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_23, /*flags*/ WARP_NO_CHECKPOINT),
     50         JUMP_LINK(script_func_local_2),
     51         JUMP_LINK(script_func_local_1),
     52         TERRAIN(/*terrainData*/ totwc_seg7_collision),
     53         MACRO_OBJECTS(/*objList*/ totwc_seg7_macro_objs),
     54         SHOW_DIALOG(/*index*/ 0x00, DIALOG_131),
     55         SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_SLIDE),
     56         TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
     57     END_AREA(),
     58 
     59     FREE_LEVEL_POOL(),
     60     MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -4095, 2935, 0),
     61     CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
     62     CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
     63     CLEAR_LEVEL(),
     64     SLEEP_BEFORE_EXIT(/*frames*/ 1),
     65     EXIT(),
     66 };