sm64

A Super Mario 64 decompilation
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model.inc.c (2885B)


      1 // 0x0700A620 - 0x0700A638
      2 static const Lights1 sl_seg7_lights_0700A620 = gdSPDefLights1(
      3     0x73, 0x73, 0x73,
      4     0xe6, 0xe6, 0xe6, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700A638 - 0x0700A718
      8 static const Vtx sl_seg7_vertex_0700A638[] = {
      9     {{{   102,      0,   -255}, 0, {  2522,   2010}, {0x59, 0x59, 0x00, 0xff}}},
     10     {{{     0,    102,    256}, 0, {     0,   1498}, {0x59, 0x59, 0x00, 0xff}}},
     11     {{{   102,      0,    256}, 0, {     0,   2010}, {0x59, 0x59, 0x00, 0xff}}},
     12     {{{     0,    102,   -255}, 0, {  2522,   1500}, {0x59, 0x59, 0x00, 0xff}}},
     13     {{{     0,    102,   -255}, 0, {  2522,   1500}, {0xa6, 0x59, 0x00, 0xff}}},
     14     {{{  -101,      0,    256}, 0, {     0,    990}, {0xa6, 0x59, 0x00, 0xff}}},
     15     {{{     0,    102,    256}, 0, {     0,   1498}, {0xa6, 0x59, 0x00, 0xff}}},
     16     {{{  -101,      0,   -255}, 0, {  2522,    990}, {0xa6, 0x59, 0x00, 0xff}}},
     17     {{{     0,    102,    256}, 0, {   478,    480}, {0x00, 0x00, 0x7f, 0xff}}},
     18     {{{  -101,      0,    256}, 0, {     0,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     19     {{{   102,      0,    256}, 0, {   990,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     20     {{{   102,      0,   -255}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     21     {{{  -101,      0,   -255}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     22     {{{     0,    102,   -255}, 0, {   478,    480}, {0x00, 0x00, 0x81, 0xff}}},
     23 };
     24 
     25 // 0x0700A718 - 0x0700A780
     26 static const Gfx sl_seg7_dl_0700A718[] = {
     27     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008800),
     28     gsDPLoadSync(),
     29     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     30     gsSPLight(&sl_seg7_lights_0700A620.l, 1),
     31     gsSPLight(&sl_seg7_lights_0700A620.a, 2),
     32     gsSPVertex(sl_seg7_vertex_0700A638, 14, 0),
     33     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     34     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     35     gsSP2Triangles( 8,  9, 10, 0x0, 11, 12, 13, 0x0),
     36     gsSPEndDisplayList(),
     37 };
     38 
     39 // 0x0700A780 - 0x0700A7F0
     40 const Gfx sl_seg7_dl_0700A780[] = {
     41     gsDPPipeSync(),
     42     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     43     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     44     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     45     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     46     gsDPTileSync(),
     47     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     48     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     49     gsSPDisplayList(sl_seg7_dl_0700A718),
     50     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     51     gsDPPipeSync(),
     52     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     53     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     54     gsSPEndDisplayList(),
     55 };