sm64

A Super Mario 64 decompilation
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model.inc.c (2462B)


      1 // 0x0700CA68 - 0x0700CA80
      2 static const Lights1 sl_seg7_lights_0700CA68 = gdSPDefLights1(
      3     0x7f, 0x7f, 0x7f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700CA80 - 0x0700CB00
      8 static const Vtx sl_seg7_vertex_0700CA80[] = {
      9     {{{   410,      0,   1126}, 0, {   786,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     10     {{{  2048,    614,   1126}, 0, {  2420,   -236}, {0x00, 0x00, 0x7f, 0xff}}},
     11     {{{   410,    614,   1126}, 0, {   786,   -236}, {0x00, 0x00, 0x7f, 0xff}}},
     12     {{{  2048,      0,   1126}, 0, {  2420,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     13     {{{ -2047,    614,   1126}, 0, { -1666,   -236}, {0x00, 0x00, 0x7f, 0xff}}},
     14     {{{  -409,      0,   1126}, 0, {     0,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     15     {{{  -409,    614,   1126}, 0, {     0,   -236}, {0x00, 0x00, 0x7f, 0xff}}},
     16     {{{ -2047,      0,   1126}, 0, { -1666,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     17 };
     18 
     19 // 0x0700CB00 - 0x0700CB58
     20 static const Gfx sl_seg7_dl_0700CB00[] = {
     21     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800),
     22     gsDPLoadSync(),
     23     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     24     gsSPLight(&sl_seg7_lights_0700CA68.l, 1),
     25     gsSPLight(&sl_seg7_lights_0700CA68.a, 2),
     26     gsSPVertex(sl_seg7_vertex_0700CA80, 8, 0),
     27     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     28     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     29     gsSPEndDisplayList(),
     30 };
     31 
     32 // 0x0700CB58 - 0x0700CBD8
     33 const Gfx sl_seg7_dl_0700CB58[] = {
     34     gsDPPipeSync(),
     35     gsDPSetEnvColor(255, 255, 255, 100),
     36     gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
     37     gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     38     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     39     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     40     gsDPTileSync(),
     41     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     42     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     43     gsSPDisplayList(sl_seg7_dl_0700CB00),
     44     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     45     gsDPPipeSync(),
     46     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     47     gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     48     gsDPSetEnvColor(255, 255, 255, 255),
     49     gsSPEndDisplayList(),
     50 };