model.inc.c (2462B)
1 // 0x0700CA68 - 0x0700CA80 2 static const Lights1 sl_seg7_lights_0700CA68 = gdSPDefLights1( 3 0x7f, 0x7f, 0x7f, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x0700CA80 - 0x0700CB00 8 static const Vtx sl_seg7_vertex_0700CA80[] = { 9 {{{ 410, 0, 1126}, 0, { 786, 990}, {0x00, 0x00, 0x7f, 0xff}}}, 10 {{{ 2048, 614, 1126}, 0, { 2420, -236}, {0x00, 0x00, 0x7f, 0xff}}}, 11 {{{ 410, 614, 1126}, 0, { 786, -236}, {0x00, 0x00, 0x7f, 0xff}}}, 12 {{{ 2048, 0, 1126}, 0, { 2420, 990}, {0x00, 0x00, 0x7f, 0xff}}}, 13 {{{ -2047, 614, 1126}, 0, { -1666, -236}, {0x00, 0x00, 0x7f, 0xff}}}, 14 {{{ -409, 0, 1126}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}}, 15 {{{ -409, 614, 1126}, 0, { 0, -236}, {0x00, 0x00, 0x7f, 0xff}}}, 16 {{{ -2047, 0, 1126}, 0, { -1666, 990}, {0x00, 0x00, 0x7f, 0xff}}}, 17 }; 18 19 // 0x0700CB00 - 0x0700CB58 20 static const Gfx sl_seg7_dl_0700CB00[] = { 21 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800), 22 gsDPLoadSync(), 23 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 24 gsSPLight(&sl_seg7_lights_0700CA68.l, 1), 25 gsSPLight(&sl_seg7_lights_0700CA68.a, 2), 26 gsSPVertex(sl_seg7_vertex_0700CA80, 8, 0), 27 gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), 28 gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), 29 gsSPEndDisplayList(), 30 }; 31 32 // 0x0700CB58 - 0x0700CBD8 33 const Gfx sl_seg7_dl_0700CB58[] = { 34 gsDPPipeSync(), 35 gsDPSetEnvColor(255, 255, 255, 100), 36 gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), 37 gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), 38 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 39 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 40 gsDPTileSync(), 41 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 42 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 43 gsSPDisplayList(sl_seg7_dl_0700CB00), 44 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 45 gsDPPipeSync(), 46 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 47 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), 48 gsDPSetEnvColor(255, 255, 255, 255), 49 gsSPEndDisplayList(), 50 };