sm64

A Super Mario 64 decompilation
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model.inc.c (3219B)


      1 // 0x07005520 - 0x07005538
      2 static const Lights1 sl_seg7_lights_07005520 = gdSPDefLights1(
      3     0x7f, 0x7f, 0x7f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07005538 - 0x07005638
      8 static const Vtx sl_seg7_vertex_07005538[] = {
      9     {{{   768,   1352,  -5375}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     10     {{{  -200,   1352,  -3761}, 0, {  1866,   -908}, {0x00, 0x7f, 0x00, 0xff}}},
     11     {{{  1091,   1352,  -4084}, 0, {  1866,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     12     {{{  1024,    922,  -3071}, 0, { -3096,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     13     {{{ -1023,    922,  -3071}, 0, { -3096,   2010}, {0x00, 0x7f, 0x00, 0xff}}},
     14     {{{  -818,    922,  -1023}, 0, { -1052,   1806}, {0x00, 0x7f, 0x00, 0xff}}},
     15     {{{  1024,    922,  -1023}, 0, { -1052,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     16     {{{   365,   3328,   2052}, 0, {  2016,    626}, {0x00, 0x7f, 0x00, 0xff}}},
     17     {{{  2027,   3328,    608}, 0, {   576,  -1034}, {0x00, 0x7f, 0x00, 0xff}}},
     18     {{{  1725,   3328,    260}, 0, {   228,   -732}, {0x00, 0x7f, 0x00, 0xff}}},
     19     {{{    63,   3328,   1704}, 0, {  1668,    928}, {0x00, 0x7f, 0x00, 0xff}}},
     20     {{{  3328,    973,  -4351}, 0, { -4374,  -2332}, {0x00, 0x7f, 0x00, 0xff}}},
     21     {{{  2304,    973,  -5375}, 0, { -5396,  -1310}, {0x00, 0x7f, 0x00, 0xff}}},
     22     {{{  2304,    973,  -4351}, 0, { -4374,  -1310}, {0x00, 0x7f, 0x00, 0xff}}},
     23     {{{  3328,    973,  -5375}, 0, { -5396,  -2332}, {0x00, 0x7f, 0x00, 0xff}}},
     24     {{{  -522,   1352,  -5052}, 0, {     0,   -908}, {0x00, 0x7f, 0x00, 0xff}}},
     25 };
     26 
     27 // 0x07005638 - 0x070056B0
     28 static const Gfx sl_seg7_dl_07005638[] = {
     29     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800),
     30     gsDPLoadSync(),
     31     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     32     gsSPLight(&sl_seg7_lights_07005520.l, 1),
     33     gsSPLight(&sl_seg7_lights_07005520.a, 2),
     34     gsSPVertex(sl_seg7_vertex_07005538, 16, 0),
     35     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     36     gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
     37     gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
     38     gsSP2Triangles(11, 14, 12, 0x0,  0, 15,  1, 0x0),
     39     gsSPEndDisplayList(),
     40 };
     41 
     42 // 0x070056B0 - 0x07005730
     43 const Gfx sl_seg7_dl_070056B0[] = {
     44     gsDPPipeSync(),
     45     gsDPSetEnvColor(255, 255, 255, 180),
     46     gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
     47     gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     48     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     49     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     50     gsDPTileSync(),
     51     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     52     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     53     gsSPDisplayList(sl_seg7_dl_07005638),
     54     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     55     gsDPPipeSync(),
     56     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     57     gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     58     gsDPSetEnvColor(255, 255, 255, 255),
     59     gsSPEndDisplayList(),
     60 };