sm64

A Super Mario 64 decompilation
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model.inc.c (2254B)


      1 // 0x0700E348 - 0x0700E360
      2 static const Lights1 pss_seg7_lights_0700E348 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700E360 - 0x0700E3A0
      8 static const Vtx pss_seg7_vertex_0700E360[] = {
      9     {{{ -5845,  -4509,   3251}, 0, {  6100,    990}, {0x00, 0x7e, 0x0b, 0xff}}},
     10     {{{ -5845,  -4490,   3047}, 0, {  6100,  -1054}, {0x00, 0x7e, 0x0b, 0xff}}},
     11     {{{ -6869,  -4490,   3047}, 0, { -4118,  -1054}, {0x00, 0x7e, 0x0b, 0xff}}},
     12     {{{ -6869,  -4509,   3251}, 0, { -4118,    990}, {0x00, 0x7e, 0x0b, 0xff}}},
     13 };
     14 
     15 // 0x0700E3A0 - 0x0700E3E8
     16 static const Gfx pss_seg7_dl_0700E3A0[] = {
     17     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, pss_seg7_texture_07001000),
     18     gsDPLoadSync(),
     19     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     20     gsSPLight(&pss_seg7_lights_0700E348.l, 1),
     21     gsSPLight(&pss_seg7_lights_0700E348.a, 2),
     22     gsSPVertex(pss_seg7_vertex_0700E360, 4, 0),
     23     gsSP2Triangles( 0,  1,  2, 0x0,  3,  0,  2, 0x0),
     24     gsSPEndDisplayList(),
     25 };
     26 
     27 // 0x0700E3E8 - 0x0700E490
     28 const Gfx pss_seg7_dl_0700E3E8[] = {
     29     gsDPPipeSync(),
     30     gsDPSetCycleType(G_CYC_2CYCLE),
     31     gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_DECAL2),
     32     gsDPSetDepthSource(G_ZS_PIXEL),
     33     gsDPSetFogColor(0, 0, 0, 255),
     34     gsSPFogPosition(980, 1000),
     35     gsSPSetGeometryMode(G_FOG),
     36     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
     37     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     38     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     39     gsDPTileSync(),
     40     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     41     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     42     gsSPDisplayList(pss_seg7_dl_0700E3A0),
     43     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     44     gsDPPipeSync(),
     45     gsDPSetCycleType(G_CYC_1CYCLE),
     46     gsDPSetRenderMode(G_RM_AA_ZB_OPA_DECAL, G_RM_NOOP2),
     47     gsSPClearGeometryMode(G_FOG),
     48     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     49     gsSPEndDisplayList(),
     50 };