sm64

A Super Mario 64 decompilation
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model.inc.c (3195B)


      1 // 0x0701A080 - 0x0701A120
      2 static const Vtx lll_seg7_vertex_0701A080[] = {
      3     {{{     0,      0,      0}, 0, {   480,    478}, {0xff, 0x00, 0x00, 0xff}}},
      4     {{{  -306,    307,   -306}, 0, {     0,    990}, {0xff, 0x00, 0x00, 0xff}}},
      5     {{{   307,    307,   -306}, 0, {   990,    990}, {0xff, 0x00, 0x00, 0xff}}},
      6     {{{   307,    307,    307}, 0, {   990,      0}, {0xff, 0x00, 0x00, 0xff}}},
      7     {{{  -306,    307,    307}, 0, {     0,      0}, {0xff, 0x00, 0x00, 0xff}}},
      8     {{{     0,      0,      0}, 0, {   480,    478}, {0xc8, 0x00, 0x00, 0xff}}},
      9     {{{  -306,    307,    307}, 0, {     0,      0}, {0xc8, 0x00, 0x00, 0xff}}},
     10     {{{  -306,    307,   -306}, 0, {     0,    990}, {0xc8, 0x00, 0x00, 0xff}}},
     11     {{{   307,    307,   -306}, 0, {   990,    990}, {0xc8, 0x00, 0x00, 0xff}}},
     12     {{{   307,    307,    307}, 0, {   990,      0}, {0xc8, 0x00, 0x00, 0xff}}},
     13 };
     14 
     15 // 0x0701A120 - 0x0701A160
     16 static const Vtx lll_seg7_vertex_0701A120[] = {
     17     {{{   307,    307,    307}, 0, {   990,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     18     {{{  -306,    307,   -306}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     19     {{{  -306,    307,    307}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     20     {{{   307,    307,   -306}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     21 };
     22 
     23 // 0x0701A160 - 0x0701A1A8
     24 static const Gfx lll_seg7_dl_0701A160[] = {
     25     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09001800),
     26     gsDPLoadSync(),
     27     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     28     gsSPVertex(lll_seg7_vertex_0701A080, 10, 0),
     29     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  4, 0x0),
     30     gsSP2Triangles( 5,  6,  7, 0x0,  5,  8,  9, 0x0),
     31     gsSPEndDisplayList(),
     32 };
     33 
     34 // 0x0701A1A8 - 0x0701A1F0
     35 static const Gfx lll_seg7_dl_0701A1A8[] = {
     36     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09004000),
     37     gsDPLoadSync(),
     38     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     39     gsSPLight(&lll_seg7_lights_0700FC00.l, 1),
     40     gsSPLight(&lll_seg7_lights_0700FC00.a, 2),
     41     gsSPVertex(lll_seg7_vertex_0701A120, 4, 0),
     42     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     43     gsSPEndDisplayList(),
     44 };
     45 
     46 // 0x0701A1F0 - 0x0701A270
     47 const Gfx lll_seg7_dl_0701A1F0[] = {
     48     gsDPPipeSync(),
     49     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     50     gsSPClearGeometryMode(G_LIGHTING),
     51     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     52     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     53     gsDPTileSync(),
     54     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     55     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     56     gsSPDisplayList(lll_seg7_dl_0701A160),
     57     gsDPPipeSync(),
     58     gsSPSetGeometryMode(G_LIGHTING),
     59     gsSPDisplayList(lll_seg7_dl_0701A1A8),
     60     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     61     gsDPPipeSync(),
     62     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     63     gsSPEndDisplayList(),
     64 };