sm64

A Super Mario 64 decompilation
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leveldata.c (3313B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "surface_terrains.h"
      4 #include "moving_texture_macros.h"
      5 #include "level_misc_macros.h"
      6 #include "macro_presets.h"
      7 #include "special_presets.h"
      8 #include "textures.h"
      9 #include "dialog_ids.h"
     10 
     11 #include "make_const_nonconst.h"
     12 #include "levels/lll/texture.inc.c"
     13 #include "levels/lll/areas/1/light.inc.c" // What the hell? Every level up until LLL hasn't needed this. Some models share lights, so we'll assume its a shared area file for level optimization.
     14 #include "levels/lll/areas/1/1/model.inc.c"
     15 #include "levels/lll/areas/1/2/model.inc.c"
     16 #include "levels/lll/areas/1/3/model.inc.c"
     17 #include "levels/lll/areas/1/4/model.inc.c"
     18 #include "levels/lll/areas/1/5/model.inc.c"
     19 #include "levels/lll/areas/1/6/model.inc.c"
     20 #include "levels/lll/areas/1/7/model.inc.c"
     21 #include "levels/lll/areas/1/8/model.inc.c"
     22 #include "levels/lll/areas/1/9/model.inc.c"
     23 #include "levels/lll/areas/1/10/model.inc.c"
     24 #include "levels/lll/areas/1/11/model.inc.c"
     25 #include "levels/lll/areas/1/12/model.inc.c"
     26 #include "levels/lll/areas/1/13/model.inc.c"
     27 #include "levels/lll/areas/1/14/model.inc.c"
     28 #include "levels/lll/areas/1/15/model.inc.c"
     29 #include "levels/lll/moving_octagonal_mesh_platform/model.inc.c"
     30 #include "levels/lll/drawbridge_part/model.inc.c"
     31 #include "levels/lll/rotating_block_fire_bars/model.inc.c"
     32 #include "levels/lll/wooden_float_small/model.inc.c"
     33 #include "levels/lll/wooden_float_large/model.inc.c"
     34 #include "levels/lll/collapsing_wooden_platform/model.inc.c"
     35 #include "levels/lll/long_wooden_bridge/model.inc.c"
     36 #include "levels/lll/rotating_hexagonal_ring/model.inc.c"
     37 #include "levels/lll/sinking_rectangular_platform/model.inc.c"
     38 #include "levels/lll/sinking_square_platform/model.inc.c"
     39 #include "levels/lll/tilting_square_platform/model.inc.c"
     40 #include "levels/lll/puzzle_piece/model.inc.c"
     41 #include "levels/lll/sinking_rock_block/model.inc.c"
     42 #include "levels/lll/rolling_log/model.inc.c"
     43 #include "levels/lll/areas/1/collision.inc.c"
     44 #include "levels/lll/areas/1/macro.inc.c"
     45 #include "levels/lll/moving_octagonal_mesh_platform/collision.inc.c"
     46 #include "levels/lll/drawbridge_part/collision.inc.c"
     47 #include "levels/lll/rotating_block_fire_bars/collision.inc.c"
     48 #include "levels/lll/wooden_float_small/collision.inc.c"
     49 #include "levels/lll/collapsing_wooden_platform/collision.inc.c"
     50 #include "levels/lll/rotating_hexagonal_ring/collision.inc.c"
     51 #include "levels/lll/sinking_rectangular_platform/collision.inc.c"
     52 #include "levels/lll/sinking_square_platform/collision.inc.c"
     53 #include "levels/lll/tilting_square_platform/collision.inc.c"
     54 #include "levels/lll/puzzle_piece/collision.inc.c"
     55 #include "levels/lll/sinking_rock_block/collision.inc.c"
     56 #include "levels/lll/rolling_log/collision.inc.c"
     57 #include "levels/lll/areas/1/10/collision.inc.c"
     58 #include "levels/lll/areas/2/1/model.inc.c"
     59 #include "levels/lll/areas/2/2/model.inc.c"
     60 #include "levels/lll/areas/2/3/model.inc.c"
     61 #include "levels/lll/areas/2/4/model.inc.c"
     62 #include "levels/lll/areas/2/5/model.inc.c"
     63 #include "levels/lll/volcano_falling_trap/model.inc.c"
     64 #include "levels/lll/areas/2/collision.inc.c"
     65 #include "levels/lll/areas/2/macro.inc.c"
     66 #include "levels/lll/volcano_falling_trap/collision.inc.c"
     67 #include "levels/lll/areas/2/trajectory.inc.c"
     68 #include "levels/lll/areas/2/movtext.inc.c"