sm64

A Super Mario 64 decompilation
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model.inc.c (3193B)


      1 // 0x07013620 - 0x07013638
      2 static const Lights1 lll_seg7_lights_07013620 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07013638 - 0x07013738
      8 static const Vtx lll_seg7_vertex_07013638[] = {
      9     {{{ -3327,     10,   3584}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     10     {{{ -3071,     10,   3584}, 0, {   990,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     11     {{{ -3071,     10,   3328}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     12     {{{ -3327,     10,   3328}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     13     {{{  2816,   1280,   8192}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     14     {{{  2816,    256,   8192}, 0, {     0,   1244}, {0x7f, 0x00, 0x00, 0xff}}},
     15     {{{  2816,    256,   7552}, 0, {   766,   1244}, {0x7f, 0x00, 0x00, 0xff}}},
     16     {{{  2816,    563,   5504}, 0, {  3322,    862}, {0x7f, 0x00, 0x00, 0xff}}},
     17     {{{  2816,   1280,   4608}, 0, {  4440,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     18     {{{  2816,    563,   4608}, 0, {  4440,    862}, {0x7f, 0x00, 0x00, 0xff}}},
     19     {{{  2816,   1280,   4608}, 0, {     0,    224}, {0x00, 0x00, 0x7f, 0xff}}},
     20     {{{  2816,    563,   4608}, 0, {     0,   1116}, {0x00, 0x00, 0x7f, 0xff}}},
     21     {{{  4352,    563,   4608}, 0, {  1884,   1116}, {0x00, 0x00, 0x7f, 0xff}}},
     22     {{{  5888,   1280,   4608}, 0, {  3800,    224}, {0x00, 0x00, 0x7f, 0xff}}},
     23     {{{  4352,      0,   4608}, 0, {  1884,   1818}, {0x00, 0x00, 0x7f, 0xff}}},
     24     {{{  5888,      0,   4608}, 0, {  3800,   1818}, {0x00, 0x00, 0x7f, 0xff}}},
     25 };
     26 
     27 // 0x07013738 - 0x070137C0
     28 static const Gfx lll_seg7_dl_07013738[] = {
     29     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09000800),
     30     gsDPLoadSync(),
     31     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     32     gsSPLight(&lll_seg7_lights_07013620.l, 1),
     33     gsSPLight(&lll_seg7_lights_07013620.a, 2),
     34     gsSPVertex(lll_seg7_vertex_07013638, 16, 0),
     35     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     36     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  8, 0x0),
     37     gsSP2Triangles( 4,  6,  7, 0x0,  7,  9,  8, 0x0),
     38     gsSP2Triangles(10, 11, 12, 0x0, 12, 13, 10, 0x0),
     39     gsSP2Triangles(12, 14, 15, 0x0, 12, 15, 13, 0x0),
     40     gsSPEndDisplayList(),
     41 };
     42 
     43 // 0x070137C0 - 0x07013830
     44 const Gfx lll_seg7_dl_070137C0[] = {
     45     gsDPPipeSync(),
     46     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     47     gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     48     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     49     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     50     gsDPTileSync(),
     51     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     52     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     53     gsSPDisplayList(lll_seg7_dl_07013738),
     54     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     55     gsDPPipeSync(),
     56     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     57     gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     58     gsSPEndDisplayList(),
     59 };