sm64

A Super Mario 64 decompilation
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geo.inc.c (1341B)


      1 // 0x0E000978
      2 const GeoLayout jrb_geo_000978[] = {
      3     GEO_CULLING_RADIUS(5000),
      4     GEO_OPEN_NODE(),
      5         GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_07008FD8),
      6     GEO_CLOSE_NODE(),
      7     GEO_END(),
      8 };
      9 
     10 // 0x0E000990
     11 const GeoLayout jrb_geo_000990[] = {
     12     GEO_CULLING_RADIUS(5000),
     13     GEO_OPEN_NODE(),
     14         GEO_ASM(0, geo_update_layer_transparency),
     15         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, jrb_seg7_dl_070090B0),
     16     GEO_CLOSE_NODE(),
     17     GEO_END(),
     18 };
     19 
     20 // 0x0E0009B0
     21 const GeoLayout jrb_geo_0009B0[] = {
     22     GEO_CULLING_RADIUS(5000),
     23     GEO_OPEN_NODE(),
     24         GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_07009A58),
     25     GEO_CLOSE_NODE(),
     26     GEO_END(),
     27 };
     28 
     29 // 0x0E0009C8
     30 const GeoLayout jrb_geo_0009C8[] = {
     31     GEO_CULLING_RADIUS(5000),
     32     GEO_OPEN_NODE(),
     33         GEO_ASM(0, geo_update_layer_transparency),
     34         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, jrb_seg7_dl_07009B30),
     35     GEO_CLOSE_NODE(),
     36     GEO_END(),
     37 };
     38 
     39 // 0x0E0009E8
     40 const GeoLayout jrb_geo_0009E8[] = {
     41     GEO_CULLING_RADIUS(5000),
     42     GEO_OPEN_NODE(),
     43         GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_0700A608),
     44     GEO_CLOSE_NODE(),
     45     GEO_END(),
     46 };
     47 
     48 // 0x0E000A00
     49 const GeoLayout jrb_geo_000A00[] = {
     50     GEO_CULLING_RADIUS(5000),
     51     GEO_OPEN_NODE(),
     52         GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_0700AC68),
     53     GEO_CLOSE_NODE(),
     54     GEO_END(),
     55 };