sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

model.inc.c (2379B)


      1 // 0x0700AEF0 - 0x0700AF08
      2 static const Lights1 jrb_seg7_lights_0700AEF0 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700AF08 - 0x0700AF58
      8 static const Vtx jrb_seg7_vertex_0700AF08[] = {
      9     {{{   102,      0,   -101}, 0, {  2012,  -1054}, {0x33, 0x67, 0xcc, 0xff}}},
     10     {{{     0,    102,      0}, 0, {   992,      0}, {0x00, 0x7e, 0x00, 0xff}}},
     11     {{{   102,      0,    102}, 0, {  2012,    990}, {0x33, 0x67, 0x33, 0xff}}},
     12     {{{  -101,      0,   -101}, 0, {     0,  -1054}, {0xcc, 0x67, 0xcc, 0xff}}},
     13     {{{  -101,      0,    102}, 0, {     0,    990}, {0xcc, 0x67, 0x33, 0xff}}},
     14 };
     15 
     16 // 0x0700AF58 - 0x0700AFB0
     17 static const Gfx jrb_seg7_dl_0700AF58[] = {
     18     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800),
     19     gsDPLoadSync(),
     20     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
     21     gsSPLight(&jrb_seg7_lights_0700AEF0.l, 1),
     22     gsSPLight(&jrb_seg7_lights_0700AEF0.a, 2),
     23     gsSPVertex(jrb_seg7_vertex_0700AF08, 5, 0),
     24     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  1, 0x0),
     25     gsSP2Triangles( 2,  1,  4, 0x0,  1,  0,  3, 0x0),
     26     gsSPEndDisplayList(),
     27 };
     28 
     29 // 0x0700AFB0 - 0x0700B058
     30 const Gfx jrb_seg7_dl_0700AFB0[] = {
     31     gsDPPipeSync(),
     32     gsDPSetCycleType(G_CYC_2CYCLE),
     33     gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
     34     gsDPSetDepthSource(G_ZS_PIXEL),
     35     gsDPSetFogColor(5, 80, 75, 255),
     36     gsSPFogPosition(900, 1000),
     37     gsSPSetGeometryMode(G_FOG),
     38     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
     39     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     40     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     41     gsDPTileSync(),
     42     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
     43     gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     44     gsSPDisplayList(jrb_seg7_dl_0700AF58),
     45     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     46     gsDPPipeSync(),
     47     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     48     gsDPSetCycleType(G_CYC_1CYCLE),
     49     gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
     50     gsSPClearGeometryMode(G_FOG),
     51     gsSPEndDisplayList(),
     52 };