sm64

A Super Mario 64 decompilation
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model.inc.c (2730B)


      1 // 0x0700AD38 - 0x0700AD50
      2 static const Lights1 jrb_seg7_lights_0700AD38 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700AD50 - 0x0700ADD0
      8 static const Vtx jrb_seg7_vertex_0700AD50[] = {
      9     {{{  -153,    922,    154}, 0, {  -796,  -2076}, {0xa7, 0x0e, 0x59, 0xff}}},
     10     {{{  -153,    922,   -153}, 0, {   736,  -2076}, {0xa7, 0x0e, 0xa7, 0xff}}},
     11     {{{     0,      0,      0}, 0, {     0,    990}, {0x00, 0x82, 0x00, 0xff}}},
     12     {{{   154,    922,    154}, 0, {   736,  -2076}, {0x59, 0x0e, 0x59, 0xff}}},
     13     {{{     0,   1382,      0}, 0, {     0,  -3610}, {0x00, 0x7e, 0x00, 0xff}}},
     14     {{{  -153,    922,   -153}, 0, {  -796,  -2076}, {0xa7, 0x0e, 0xa7, 0xff}}},
     15     {{{   154,    922,   -153}, 0, {   736,  -2076}, {0x59, 0x0e, 0xa7, 0xff}}},
     16     {{{   154,    922,    154}, 0, {  -796,  -2076}, {0x59, 0x0e, 0x59, 0xff}}},
     17 };
     18 
     19 // 0x0700ADD0 - 0x0700AE48
     20 static const Gfx jrb_seg7_dl_0700ADD0[] = {
     21     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800),
     22     gsDPLoadSync(),
     23     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
     24     gsSPLight(&jrb_seg7_lights_0700AD38.l, 1),
     25     gsSPLight(&jrb_seg7_lights_0700AD38.a, 2),
     26     gsSPVertex(jrb_seg7_vertex_0700AD50, 8, 0),
     27     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  0, 0x0),
     28     gsSP2Triangles( 5,  4,  6, 0x0,  6,  4,  7, 0x0),
     29     gsSP2Triangles( 4,  1,  0, 0x0,  2,  5,  6, 0x0),
     30     gsSP2Triangles( 7,  2,  6, 0x0,  3,  0,  2, 0x0),
     31     gsSPEndDisplayList(),
     32 };
     33 
     34 // 0x0700AE48 - 0x0700AEF0
     35 const Gfx jrb_seg7_dl_0700AE48[] = {
     36     gsDPPipeSync(),
     37     gsDPSetCycleType(G_CYC_2CYCLE),
     38     gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
     39     gsDPSetDepthSource(G_ZS_PIXEL),
     40     gsDPSetFogColor(5, 80, 75, 255),
     41     gsSPFogPosition(900, 1000),
     42     gsSPSetGeometryMode(G_FOG),
     43     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
     44     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     45     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     46     gsDPTileSync(),
     47     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
     48     gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     49     gsSPDisplayList(jrb_seg7_dl_0700ADD0),
     50     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     51     gsDPPipeSync(),
     52     gsDPSetCycleType(G_CYC_1CYCLE),
     53     gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
     54     gsSPClearGeometryMode(G_FOG),
     55     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     56     gsSPEndDisplayList(),
     57 };