sm64

A Super Mario 64 decompilation
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model.inc.c (3333B)


      1 // 0x07023C70 - 0x07023C88
      2 static const Lights1 hmc_seg7_lights_07023C70 = gdSPDefLights1(
      3     0x79, 0x79, 0x79,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07023C88 - 0x07023D48
      8 static const Vtx hmc_seg7_vertex_07023C88[] = {
      9     {{{   -91,      0,    -45}, 0, {   -22,   4380}, {0x8a, 0x17, 0xd8, 0xff}}},
     10     {{{   -73,    -53,     46}, 0, {   158,   3308}, {0x9f, 0xc9, 0x3c, 0xff}}},
     11     {{{   -32,     24,     51}, 0, {  -194,   2768}, {0xad, 0x5e, 0x11, 0xff}}},
     12     {{{     0,      0,   -101}, 0, {   426,   5632}, {0xf6, 0x1d, 0x85, 0xff}}},
     13     {{{    74,     54,    -45}, 0, {  1058,   4388}, {0x3e, 0x52, 0xb7, 0xff}}},
     14     {{{   -32,     24,     51}, 0, {  1634,   2768}, {0xad, 0x5e, 0x11, 0xff}}},
     15     {{{    28,     87,     46}, 0, {  1246,   3284}, {0x05, 0x70, 0x3a, 0xff}}},
     16     {{{    92,      0,     46}, 0, {   874,   3300}, {0x72, 0xf9, 0x36, 0xff}}},
     17     {{{   -41,    -67,    -45}, 0, {   272,   4428}, {0xdc, 0x95, 0xc7, 0xff}}},
     18     {{{    37,    -80,     29}, 0, {   546,   3484}, {0x21, 0x8f, 0x2c, 0xff}}},
     19     {{{    66,    -59,    -28}, 0, {   660,   4196}, {0x53, 0xb3, 0xc9, 0xff}}},
     20     {{{     0,      0,    102}, 0, {   426,   2044}, {0xf3, 0x03, 0x7e, 0xff}}},
     21 };
     22 
     23 // 0x07023D48 - 0x07023E10
     24 static const Gfx hmc_seg7_dl_07023D48[] = {
     25     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, hmc_seg7_texture_07004800),
     26     gsDPLoadSync(),
     27     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     28     gsSPLight(&hmc_seg7_lights_07023C70.l, 1),
     29     gsSPLight(&hmc_seg7_lights_07023C70.a, 2),
     30     gsSPVertex(hmc_seg7_vertex_07023C88, 12, 0),
     31     gsSP2Triangles( 0,  1,  2, 0x0,  2,  3,  0, 0x0),
     32     gsSP2Triangles( 2,  4,  3, 0x0,  5,  6,  4, 0x0),
     33     gsSP2Triangles( 4,  6,  7, 0x0,  3,  8,  0, 0x0),
     34     gsSP2Triangles( 8,  9,  1, 0x0, 10,  7,  9, 0x0),
     35     gsSP2Triangles( 1,  0,  8, 0x0,  3, 10,  8, 0x0),
     36     gsSP2Triangles( 3,  4, 10, 0x0,  9,  8, 10, 0x0),
     37     gsSP2Triangles(11,  9,  7, 0x0, 11,  7,  6, 0x0),
     38     gsSP2Triangles(11,  1,  9, 0x0, 11,  2,  1, 0x0),
     39     gsSP2Triangles(11,  6,  2, 0x0,  7, 10,  4, 0x0),
     40     gsSPEndDisplayList(),
     41 };
     42 
     43 // 0x07023E10 - 0x07023EB8
     44 const Gfx hmc_seg7_dl_07023E10[] = {
     45     gsDPPipeSync(),
     46     gsDPSetCycleType(G_CYC_2CYCLE),
     47     gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
     48     gsDPSetDepthSource(G_ZS_PIXEL),
     49     gsDPSetFogColor(0, 0, 0, 255),
     50     gsSPFogPosition(960, 1000),
     51     gsSPSetGeometryMode(G_FOG),
     52     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
     53     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     54     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     55     gsDPTileSync(),
     56     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     57     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
     58     gsSPDisplayList(hmc_seg7_dl_07023D48),
     59     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     60     gsDPPipeSync(),
     61     gsDPSetCycleType(G_CYC_1CYCLE),
     62     gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
     63     gsSPClearGeometryMode(G_FOG),
     64     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     65     gsSPEndDisplayList(),
     66 };