sm64

A Super Mario 64 decompilation
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leveldata.c (2794B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "surface_terrains.h"
      4 #include "moving_texture_macros.h"
      5 #include "level_misc_macros.h"
      6 #include "macro_presets.h"
      7 #include "special_presets.h"
      8 #include "textures.h"
      9 #include "dialog_ids.h"
     10 
     11 #include "make_const_nonconst.h"
     12 #include "levels/hmc/texture.inc.c"
     13 #include "levels/hmc/areas/1/1/model.inc.c"
     14 #include "levels/hmc/areas/1/2/model.inc.c"
     15 #include "levels/hmc/areas/1/3/model.inc.c"
     16 #include "levels/hmc/areas/1/4/model.inc.c"
     17 #include "levels/hmc/areas/1/5/model.inc.c"
     18 #include "levels/hmc/areas/1/6/model.inc.c"
     19 #include "levels/hmc/areas/1/7/model.inc.c"
     20 #include "levels/hmc/areas/1/8/model.inc.c"
     21 #include "levels/hmc/areas/1/9/model.inc.c"
     22 #include "levels/hmc/areas/1/10/model.inc.c"
     23 #include "levels/hmc/areas/1/11/model.inc.c"
     24 #include "levels/hmc/areas/1/12/model.inc.c"
     25 #include "levels/hmc/areas/1/13/model.inc.c"
     26 #include "levels/hmc/areas/1/14/model.inc.c"
     27 #include "levels/hmc/areas/1/15/model.inc.c"
     28 #include "levels/hmc/areas/1/16/model.inc.c"
     29 #include "levels/hmc/areas/1/17/model.inc.c"
     30 #include "levels/hmc/areas/1/18/model.inc.c"
     31 #include "levels/hmc/areas/1/19/model.inc.c"
     32 #include "levels/hmc/areas/1/20/model.inc.c"
     33 #include "levels/hmc/areas/1/21/model.inc.c"
     34 #include "levels/hmc/areas/1/22/model.inc.c"
     35 #include "levels/hmc/areas/1/23/model.inc.c"
     36 #include "levels/hmc/areas/1/24/model.inc.c"
     37 #include "levels/hmc/areas/1/25/model.inc.c"
     38 #include "levels/hmc/areas/1/26/model.inc.c"
     39 #include "levels/hmc/areas/1/27/model.inc.c"
     40 #include "levels/hmc/areas/1/28/model.inc.c"
     41 #include "levels/hmc/areas/1/grill_door/model.inc.c"
     42 #include "levels/hmc/areas/1/29/model.inc.c"
     43 #include "levels/hmc/areas/1/30/model.inc.c"
     44 #include "levels/hmc/areas/1/31/model.inc.c"
     45 #include "levels/hmc/areas/1/32/model.inc.c"
     46 #include "levels/hmc/elevator_platform/model.inc.c"
     47 #include "levels/hmc/arrow_platform/model.inc.c"
     48 #include "levels/hmc/arrow_platform_button/model.inc.c"
     49 #include "levels/hmc/rolling_rock/model.inc.c"
     50 #include "levels/hmc/rolling_rock_fragment_1/model.inc.c"
     51 #include "levels/hmc/rolling_rock_fragment_2/model.inc.c"
     52 #include "levels/hmc/areas/1/painting.inc.c"
     53 #include "levels/hmc/areas/1/collision.inc.c"
     54 #include "levels/hmc/areas/1/macro.inc.c"
     55 #include "levels/hmc/areas/1/room.inc.c"
     56 #include "levels/hmc/elevator_platform/collision.inc.c"
     57 #include "levels/hmc/areas/1/grill_door/collision.inc.c" // This is odd, but the model data for this is in the middle of area 1. I have to conclude it is an area local object, despite the fact it has collision. Let's hope this is the only oddity...
     58 #include "levels/hmc/arrow_platform/collision.inc.c"
     59 #include "levels/hmc/arrow_platform_button/collision.inc.c"
     60 #include "levels/hmc/areas/1/trajectory.inc.c"
     61 #include "levels/hmc/areas/1/movtext.inc.c"