sm64

A Super Mario 64 decompilation
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model.inc.c (3321B)


      1 // 0x07022910 - 0x07022928
      2 static const Lights1 hmc_seg7_lights_07022910 = gdSPDefLights1(
      3     0x79, 0x79, 0x79,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07022928 - 0x07022A08
      8 static const Vtx hmc_seg7_vertex_07022928[] = {
      9     {{{  -255,      0,   -255}, 0, {   990,     96}, {0xd6, 0xac, 0xac, 0xff}}},
     10     {{{   256,    102,   -255}, 0, {     0,      0}, {0x2a, 0x54, 0xac, 0xff}}},
     11     {{{   256,      0,   -255}, 0, {     0,     96}, {0x67, 0xcd, 0xcd, 0xff}}},
     12     {{{   256,      0,    256}, 0, {   990,      0}, {0x2a, 0xac, 0x54, 0xff}}},
     13     {{{  -255,      0,    256}, 0, {   990,    990}, {0x99, 0xcd, 0x33, 0xff}}},
     14     {{{  -255,      0,   -255}, 0, {     0,    990}, {0xd6, 0xac, 0xac, 0xff}}},
     15     {{{   256,      0,   -255}, 0, {     0,      0}, {0x67, 0xcd, 0xcd, 0xff}}},
     16     {{{  -255,    102,    256}, 0, {   990,    990}, {0xd6, 0x54, 0x54, 0xff}}},
     17     {{{   256,    102,    256}, 0, {   990,      0}, {0x67, 0x33, 0x33, 0xff}}},
     18     {{{  -255,    102,   -255}, 0, {     0,    990}, {0x99, 0x33, 0xcd, 0xff}}},
     19     {{{   256,      0,    256}, 0, {   990,     96}, {0x2a, 0xac, 0x54, 0xff}}},
     20     {{{  -255,    102,    256}, 0, {     0,      0}, {0xd6, 0x54, 0x54, 0xff}}},
     21     {{{  -255,    102,   -255}, 0, {   990,      0}, {0x99, 0x33, 0xcd, 0xff}}},
     22     {{{  -255,      0,    256}, 0, {     0,     96}, {0x99, 0xcd, 0x33, 0xff}}},
     23 };
     24 
     25 // 0x07022A08 - 0x07022AA0
     26 static const Gfx hmc_seg7_dl_07022A08[] = {
     27     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09002800),
     28     gsDPLoadSync(),
     29     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     30     gsSPLight(&hmc_seg7_lights_07022910.l, 1),
     31     gsSPLight(&hmc_seg7_lights_07022910.a, 2),
     32     gsSPVertex(hmc_seg7_vertex_07022928, 14, 0),
     33     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     34     gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  1, 0x0),
     35     gsSP2Triangles( 7,  1,  9, 0x0,  2,  8, 10, 0x0),
     36     gsSP2Triangles( 2,  1,  8, 0x0, 10,  8, 11, 0x0),
     37     gsSP2Triangles( 0, 12,  1, 0x0, 13, 12,  0, 0x0),
     38     gsSP2Triangles(10, 11, 13, 0x0, 13, 11, 12, 0x0),
     39     gsSPEndDisplayList(),
     40 };
     41 
     42 // 0x07022AA0 - 0x07022B48
     43 const Gfx hmc_seg7_dl_07022AA0[] = {
     44     gsDPPipeSync(),
     45     gsDPSetCycleType(G_CYC_2CYCLE),
     46     gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
     47     gsDPSetDepthSource(G_ZS_PIXEL),
     48     gsDPSetFogColor(0, 0, 0, 255),
     49     gsSPFogPosition(960, 1000),
     50     gsSPSetGeometryMode(G_FOG),
     51     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
     52     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     53     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     54     gsDPTileSync(),
     55     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     56     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     57     gsSPDisplayList(hmc_seg7_dl_07022A08),
     58     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     59     gsDPPipeSync(),
     60     gsDPSetCycleType(G_CYC_1CYCLE),
     61     gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
     62     gsSPClearGeometryMode(G_FOG),
     63     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     64     gsSPEndDisplayList(),
     65 };