2.inc.c (1986B)
1 // 0x07009080 - 0x07009098 2 static const Lights1 ddd_seg7_lights_07009080 = gdSPDefLights1( 3 0x66, 0x66, 0x66, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x07009098 - 0x070090D8 8 static const Vtx ddd_seg7_vertex_07009098[] = { 9 {{{ 4941, -1015, -4197}, 0, { 4056, -3098}, {0x00, 0x00, 0x7f, 0xff}}}, 10 {{{ 2893, -1015, -4197}, 0, { 0, -3098}, {0x00, 0x00, 0x7f, 0xff}}}, 11 {{{ 2893, -3063, -4197}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}}, 12 {{{ 4941, -3063, -4197}, 0, { 4056, 990}, {0x00, 0x00, 0x7f, 0xff}}}, 13 }; 14 15 // 0x070090D8 - 0x07009120 16 static const Gfx ddd_seg7_dl_070090D8[] = { 17 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ddd_seg7_texture_07001800), 18 gsDPLoadSync(), 19 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 20 gsSPLight(&ddd_seg7_lights_07009080.l, 1), 21 gsSPLight(&ddd_seg7_lights_07009080.a, 2), 22 gsSPVertex(ddd_seg7_vertex_07009098, 4, 0), 23 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 24 gsSPEndDisplayList(), 25 }; 26 27 // 0x07009120 - 0x07009190 28 const Gfx ddd_seg7_dl_07009120[] = { 29 gsDPPipeSync(), 30 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 31 gsSPClearGeometryMode(G_SHADING_SMOOTH), 32 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 33 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 34 gsDPTileSync(), 35 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 36 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 37 gsSPDisplayList(ddd_seg7_dl_070090D8), 38 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 39 gsDPPipeSync(), 40 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 41 gsSPSetGeometryMode(G_SHADING_SMOOTH), 42 gsSPEndDisplayList(), 43 };