sm64

A Super Mario 64 decompilation
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geo.inc.c (1316B)


      1 // 0x0E0004C0
      2 const GeoLayout ddd_geo_0004C0[] = {
      3     GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
      4     GEO_OPEN_NODE(),
      5         GEO_ZBUFFER(0),
      6         GEO_OPEN_NODE(),
      7             GEO_NODE_ORTHO(100),
      8             GEO_OPEN_NODE(),
      9                 GEO_BACKGROUND(BACKGROUND_OCEAN_SKY, geo_skybox_main),
     10             GEO_CLOSE_NODE(),
     11         GEO_CLOSE_NODE(),
     12         GEO_ZBUFFER(1),
     13         GEO_OPEN_NODE(),
     14             GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 12800, geo_camera_fov),
     15             GEO_OPEN_NODE(),
     16                 GEO_CAMERA(2, 0, 2000, 6000, 2560, 0, 512, geo_camera_main),
     17                 GEO_OPEN_NODE(),
     18                     GEO_DISPLAY_LIST(LAYER_OPAQUE, ddd_seg7_dl_07004D48),
     19                     GEO_DISPLAY_LIST(LAYER_OPAQUE, ddd_seg7_dl_070057E8),
     20                     GEO_DISPLAY_LIST(LAYER_ALPHA, ddd_seg7_dl_07005C40),
     21                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT, ddd_seg7_dl_07005F78),
     22                     GEO_ASM(   0, geo_movtex_pause_control),
     23                     GEO_ASM(0x2301, geo_movtex_draw_water_regions),
     24                     GEO_RENDER_OBJ(),
     25                     GEO_ASM(  13, geo_envfx_main),
     26                 GEO_CLOSE_NODE(),
     27             GEO_CLOSE_NODE(),
     28         GEO_CLOSE_NODE(),
     29     GEO_CLOSE_NODE(),
     30     GEO_END(),
     31 };