script.c (3545B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "behavior_data.h" 4 #include "model_ids.h" 5 #include "seq_ids.h" 6 #include "dialog_ids.h" 7 #include "segment_symbols.h" 8 #include "level_commands.h" 9 10 #include "game/level_update.h" 11 12 #include "levels/scripts.h" 13 14 #include "actors/common1.h" 15 16 #include "make_const_nonconst.h" 17 #include "levels/cotmc/header.h" 18 19 static const LevelScript script_func_local_1[] = { 20 OBJECT(/*model*/ MODEL_CAP_SWITCH, /*pos*/ 0, 363, -6144, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x01), /*bhv*/ bhvCapSwitch), 21 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, -7373, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterfallSoundLoop), 22 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, 3584, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWaterfallSoundLoop), 23 RETURN(), 24 }; 25 26 static const LevelScript script_func_local_2[] = { 27 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -200, -7000, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvHiddenRedCoinStar), 28 RETURN(), 29 }; 30 31 const LevelScript level_cotmc_entry[] = { 32 INIT_LEVEL(), 33 LOAD_MIO0 (/*seg*/ 0x07, _cotmc_segment_7SegmentRomStart, _cotmc_segment_7SegmentRomEnd), 34 LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _cave_mio0SegmentRomStart, _cave_mio0SegmentRomEnd), 35 LOAD_MIO0 (/*seg*/ 0x05, _group8_mio0SegmentRomStart, _group8_mio0SegmentRomEnd), 36 LOAD_RAW (/*seg*/ 0x0C, _group8_geoSegmentRomStart, _group8_geoSegmentRomEnd), 37 LOAD_MIO0 (/*seg*/ 0x06, _group17_mio0SegmentRomStart, _group17_mio0SegmentRomEnd), 38 LOAD_RAW (/*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd), 39 LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), 40 LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), 41 ALLOC_LEVEL_POOL(), 42 MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), 43 JUMP_LINK(script_func_global_9), 44 JUMP_LINK(script_func_global_18), 45 JUMP_LINK(script_func_global_1), 46 47 AREA(/*index*/ 1, cotmc_geo_0001A0), 48 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4185, 1020, -47, /*angle*/ 0, 90, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvAirborneWarp), 49 WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_COTMC, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 50 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_34, /*flags*/ WARP_NO_CHECKPOINT), 51 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_66, /*flags*/ WARP_NO_CHECKPOINT), 52 WARP_NODE(/*id*/ WARP_NODE_WARP_FLOOR, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 1, /*destNode*/ WARP_NODE_14, /*flags*/ WARP_NO_CHECKPOINT), 53 JUMP_LINK(script_func_local_2), 54 JUMP_LINK(script_func_local_1), 55 TERRAIN(/*terrainData*/ cotmc_seg7_collision_level), 56 MACRO_OBJECTS(/*objList*/ cotmc_seg7_macro_objs), 57 SHOW_DIALOG(/*index*/ 0x00, DIALOG_130), 58 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND), 59 TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), 60 END_AREA(), 61 62 FREE_LEVEL_POOL(), 63 MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -4185, 20, -47), 64 CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), 65 CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), 66 CLEAR_LEVEL(), 67 SLEEP_BEFORE_EXIT(/*frames*/ 1), 68 EXIT(), 69 };