sm64

A Super Mario 64 decompilation
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geo.inc.c (1386B)


      1 // 0x0E0005E8
      2 const GeoLayout ccm_geo_0005E8[] = {
      3     GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
      4     GEO_OPEN_NODE(),
      5         GEO_ZBUFFER(0),
      6         GEO_OPEN_NODE(),
      7             GEO_NODE_ORTHO(100),
      8             GEO_OPEN_NODE(),
      9                 GEO_BACKGROUND_COLOR(0x0001),
     10             GEO_CLOSE_NODE(),
     11         GEO_CLOSE_NODE(),
     12         GEO_ZBUFFER(1),
     13         GEO_OPEN_NODE(),
     14             GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 12800, geo_camera_fov),
     15             GEO_OPEN_NODE(),
     16                 GEO_CAMERA(9, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
     17                 GEO_OPEN_NODE(),
     18                     GEO_DISPLAY_LIST(LAYER_OPAQUE, ccm_seg7_dl_0701CE30),
     19                     GEO_DISPLAY_LIST(LAYER_OPAQUE, ccm_seg7_dl_0701E558),
     20                     GEO_DISPLAY_LIST(LAYER_OPAQUE_DECAL, ccm_seg7_dl_0701E6B0),
     21                     GEO_DISPLAY_LIST(LAYER_ALPHA, ccm_seg7_dl_0701FC78),
     22                     GEO_DISPLAY_LIST(LAYER_ALPHA, ccm_seg7_dl_0701FD78),
     23                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT, ccm_seg7_dl_0701FE60),
     24                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT, ccm_seg7_dl_070207F0),
     25                     GEO_RENDER_OBJ(),
     26                     GEO_ASM(0, geo_envfx_main),
     27                 GEO_CLOSE_NODE(),
     28             GEO_CLOSE_NODE(),
     29         GEO_CLOSE_NODE(),
     30     GEO_CLOSE_NODE(),
     31     GEO_END(),
     32 };