model.inc.c (1986B)
1 // 0x0701E610 - 0x0701E628 2 static const Lights1 ccm_seg7_lights_0701E610 = gdSPDefLights1( 3 0x3f, 0x3f, 0x3f, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x0701E628 - 0x0701E668 8 static const Vtx ccm_seg7_vertex_0701E628[] = { 9 {{{ -6296, -5836, -6501}, 0, { 3034, 990}, {0x00, 0x7f, 0x00, 0xff}}}, 10 {{{ -6706, -5836, -6297}, 0, { -1052, -1054}, {0x00, 0x7f, 0x00, 0xff}}}, 11 {{{ -6296, -5836, -6297}, 0, { 3034, -1054}, {0x00, 0x7f, 0x00, 0xff}}}, 12 {{{ -6706, -5836, -6501}, 0, { -1052, 990}, {0x00, 0x7f, 0x00, 0xff}}}, 13 }; 14 15 // 0x0701E668 - 0x0701E6B0 16 static const Gfx ccm_seg7_dl_0701E668[] = { 17 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07004B00), 18 gsDPLoadSync(), 19 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 20 gsSPLight(&ccm_seg7_lights_0701E610.l, 1), 21 gsSPLight(&ccm_seg7_lights_0701E610.a, 2), 22 gsSPVertex(ccm_seg7_vertex_0701E628, 4, 0), 23 gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), 24 gsSPEndDisplayList(), 25 }; 26 27 // 0x0701E6B0 - 0x0701E720 28 const Gfx ccm_seg7_dl_0701E6B0[] = { 29 gsDPPipeSync(), 30 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 31 gsSPClearGeometryMode(G_SHADING_SMOOTH), 32 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 33 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 34 gsDPTileSync(), 35 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 36 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 37 gsSPDisplayList(ccm_seg7_dl_0701E668), 38 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 39 gsDPPipeSync(), 40 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 41 gsSPSetGeometryMode(G_SHADING_SMOOTH), 42 gsSPEndDisplayList(), 43 };