sm64

A Super Mario 64 decompilation
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model.inc.c (1986B)


      1 // 0x0701E610 - 0x0701E628
      2 static const Lights1 ccm_seg7_lights_0701E610 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0701E628 - 0x0701E668
      8 static const Vtx ccm_seg7_vertex_0701E628[] = {
      9     {{{ -6296,  -5836,  -6501}, 0, {  3034,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     10     {{{ -6706,  -5836,  -6297}, 0, { -1052,  -1054}, {0x00, 0x7f, 0x00, 0xff}}},
     11     {{{ -6296,  -5836,  -6297}, 0, {  3034,  -1054}, {0x00, 0x7f, 0x00, 0xff}}},
     12     {{{ -6706,  -5836,  -6501}, 0, { -1052,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     13 };
     14 
     15 // 0x0701E668 - 0x0701E6B0
     16 static const Gfx ccm_seg7_dl_0701E668[] = {
     17     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07004B00),
     18     gsDPLoadSync(),
     19     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     20     gsSPLight(&ccm_seg7_lights_0701E610.l, 1),
     21     gsSPLight(&ccm_seg7_lights_0701E610.a, 2),
     22     gsSPVertex(ccm_seg7_vertex_0701E628, 4, 0),
     23     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     24     gsSPEndDisplayList(),
     25 };
     26 
     27 // 0x0701E6B0 - 0x0701E720
     28 const Gfx ccm_seg7_dl_0701E6B0[] = {
     29     gsDPPipeSync(),
     30     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     31     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     32     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     33     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     34     gsDPTileSync(),
     35     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     36     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     37     gsSPDisplayList(ccm_seg7_dl_0701E668),
     38     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     39     gsDPPipeSync(),
     40     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     41     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     42     gsSPEndDisplayList(),
     43 };