3.inc.c (2469B)
1 // 0x07010A60 - 0x07010A78 2 static const Lights1 ccm_seg7_lights_07010A60 = gdSPDefLights1( 3 0x7f, 0x7f, 0x7f, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x07010A78 - 0x07010AF8 8 static const Vtx ccm_seg7_vertex_07010A78[] = { 9 {{{ -55, 540, 574}, 0, { -912, 4482}, {0x01, 0x7e, 0x00, 0xff}}}, 10 {{{ -1163, 553, 677}, 0, { 308, 990}, {0x01, 0x7e, 0x00, 0xff}}}, 11 {{{ -1120, 553, 770}, 0, { 0, 990}, {0x01, 0x7e, 0x00, 0xff}}}, 12 {{{ -12, 540, 667}, 0, { -1254, 4482}, {0x01, 0x7e, 0x00, 0xff}}}, 13 {{{ -1799, 553, 517}, 0, { 1672, -714}, {0x00, 0x7f, 0x00, 0xff}}}, 14 {{{ -1120, 553, 770}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, 15 {{{ -1333, 553, 304}, 0, { 1672, 990}, {0x00, 0x7f, 0x00, 0xff}}}, 16 {{{ -1586, 553, 983}, 0, { 0, -714}, {0x00, 0x7f, 0x00, 0xff}}}, 17 }; 18 19 // 0x07010AF8 - 0x07010B50 20 static const Gfx ccm_seg7_dl_07010AF8[] = { 21 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800), 22 gsDPLoadSync(), 23 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 24 gsSPLight(&ccm_seg7_lights_07010A60.l, 1), 25 gsSPLight(&ccm_seg7_lights_07010A60.a, 2), 26 gsSPVertex(ccm_seg7_vertex_07010A78, 8, 0), 27 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 28 gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), 29 gsSPEndDisplayList(), 30 }; 31 32 // 0x07010B50 - 0x07010BD0 33 const Gfx ccm_seg7_dl_07010B50[] = { 34 gsDPPipeSync(), 35 gsDPSetEnvColor(255, 255, 255, 90), 36 gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), 37 gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), 38 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 39 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 40 gsDPTileSync(), 41 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 42 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 43 gsSPDisplayList(ccm_seg7_dl_07010AF8), 44 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 45 gsDPPipeSync(), 46 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 47 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), 48 gsDPSetEnvColor(255, 255, 255, 255), 49 gsSPEndDisplayList(), 50 };