sm64

A Super Mario 64 decompilation
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3.inc.c (2469B)


      1 // 0x07010A60 - 0x07010A78
      2 static const Lights1 ccm_seg7_lights_07010A60 = gdSPDefLights1(
      3     0x7f, 0x7f, 0x7f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07010A78 - 0x07010AF8
      8 static const Vtx ccm_seg7_vertex_07010A78[] = {
      9     {{{   -55,    540,    574}, 0, {  -912,   4482}, {0x01, 0x7e, 0x00, 0xff}}},
     10     {{{ -1163,    553,    677}, 0, {   308,    990}, {0x01, 0x7e, 0x00, 0xff}}},
     11     {{{ -1120,    553,    770}, 0, {     0,    990}, {0x01, 0x7e, 0x00, 0xff}}},
     12     {{{   -12,    540,    667}, 0, { -1254,   4482}, {0x01, 0x7e, 0x00, 0xff}}},
     13     {{{ -1799,    553,    517}, 0, {  1672,   -714}, {0x00, 0x7f, 0x00, 0xff}}},
     14     {{{ -1120,    553,    770}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     15     {{{ -1333,    553,    304}, 0, {  1672,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     16     {{{ -1586,    553,    983}, 0, {     0,   -714}, {0x00, 0x7f, 0x00, 0xff}}},
     17 };
     18 
     19 // 0x07010AF8 - 0x07010B50
     20 static const Gfx ccm_seg7_dl_07010AF8[] = {
     21     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800),
     22     gsDPLoadSync(),
     23     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     24     gsSPLight(&ccm_seg7_lights_07010A60.l, 1),
     25     gsSPLight(&ccm_seg7_lights_07010A60.a, 2),
     26     gsSPVertex(ccm_seg7_vertex_07010A78, 8, 0),
     27     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     28     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     29     gsSPEndDisplayList(),
     30 };
     31 
     32 // 0x07010B50 - 0x07010BD0
     33 const Gfx ccm_seg7_dl_07010B50[] = {
     34     gsDPPipeSync(),
     35     gsDPSetEnvColor(255, 255, 255, 90),
     36     gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
     37     gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     38     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     39     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     40     gsDPTileSync(),
     41     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     42     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     43     gsSPDisplayList(ccm_seg7_dl_07010AF8),
     44     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     45     gsDPPipeSync(),
     46     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     47     gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     48     gsDPSetEnvColor(255, 255, 255, 255),
     49     gsSPEndDisplayList(),
     50 };