sm64

A Super Mario 64 decompilation
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model.inc.c (5235B)


      1 // 0x0703BD28 - 0x0703BD40
      2 static const Lights1 inside_castle_seg7_lights_0703BD28 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0703BD40 - 0x0703BE40
      8 static const Vtx inside_castle_seg7_vertex_0703BD40[] = {
      9     {{{   -76,      0,    -15}, 0, {   478,    990}, {0x81, 0x00, 0x00, 0xff}}},
     10     {{{   -76,      0,     15}, 0, {   992,    990}, {0x81, 0x00, 0x00, 0xff}}},
     11     {{{   -76,    256,     15}, 0, {   992,      0}, {0x81, 0x00, 0x00, 0xff}}},
     12     {{{   -76,    256,    -15}, 0, {  1100,    460}, {0x00, 0x7f, 0x00, 0xff}}},
     13     {{{    79,    256,     15}, 0, {  -650,    240}, {0x00, 0x7f, 0x00, 0xff}}},
     14     {{{    79,    256,    -15}, 0, {  -542,    734}, {0x00, 0x7f, 0x00, 0xff}}},
     15     {{{   -76,    256,     15}, 0, {   990,    -34}, {0x00, 0x7f, 0x00, 0xff}}},
     16     {{{    79,      0,    -15}, 0, {  1234,   -116}, {0x00, 0x81, 0x00, 0xff}}},
     17     {{{   -76,      0,     15}, 0, {  -174,    868}, {0x00, 0x81, 0x00, 0xff}}},
     18     {{{   -76,      0,    -15}, 0, {  -604,    498}, {0x00, 0x81, 0x00, 0xff}}},
     19     {{{    79,      0,     15}, 0, {  1664,    254}, {0x00, 0x81, 0x00, 0xff}}},
     20     {{{    79,      0,     15}, 0, {     0,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     21     {{{    79,      0,    -15}, 0, {   584,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     22     {{{    79,    256,    -15}, 0, {   584,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     23     {{{    79,    256,     15}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     24     {{{   -76,    256,    -15}, 0, {   480,      0}, {0x81, 0x00, 0x00, 0xff}}},
     25 };
     26 
     27 // 0x0703BE40 - 0x0703BE80
     28 static const Vtx inside_castle_seg7_vertex_0703BE40[] = {
     29     {{{   -76,      0,     15}, 0, {     0,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     30     {{{    79,      0,     15}, 0, {   990,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     31     {{{    79,    256,     15}, 0, {   990,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     32     {{{   -76,    256,     15}, 0, {     0,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     33 };
     34 
     35 // 0x0703BE80 - 0x0703BEC0
     36 static const Vtx inside_castle_seg7_vertex_0703BE80[] = {
     37     {{{    79,      0,    -15}, 0, {     0,   2012}, {0x00, 0x00, 0x81, 0xff}}},
     38     {{{   -76,    256,    -15}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     39     {{{    79,    256,    -15}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     40     {{{   -76,      0,    -15}, 0, {   990,   2012}, {0x00, 0x00, 0x81, 0xff}}},
     41 };
     42 
     43 // 0x0703BEC0 - 0x0703BF38
     44 static const Gfx inside_castle_seg7_dl_0703BEC0[] = {
     45     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07005800),
     46     gsDPLoadSync(),
     47     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     48     gsSPLight(&inside_castle_seg7_lights_0703BD28.l, 1),
     49     gsSPLight(&inside_castle_seg7_lights_0703BD28.a, 2),
     50     gsSPVertex(inside_castle_seg7_vertex_0703BD40, 16, 0),
     51     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     52     gsSP2Triangles( 3,  6,  4, 0x0,  7,  8,  9, 0x0),
     53     gsSP2Triangles( 7, 10,  8, 0x0, 11, 12, 13, 0x0),
     54     gsSP2Triangles(11, 13, 14, 0x0,  0,  2, 15, 0x0),
     55     gsSPEndDisplayList(),
     56 };
     57 
     58 // 0x0703BF38 - 0x0703BF70
     59 static const Gfx inside_castle_seg7_dl_0703BF38[] = {
     60     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07003800),
     61     gsDPLoadSync(),
     62     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     63     gsSPVertex(inside_castle_seg7_vertex_0703BE40, 4, 0),
     64     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     65     gsSPEndDisplayList(),
     66 };
     67 
     68 // 0x0703BF70 - 0x0703BFA8
     69 static const Gfx inside_castle_seg7_dl_0703BF70[] = {
     70     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07004800),
     71     gsDPLoadSync(),
     72     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     73     gsSPVertex(inside_castle_seg7_vertex_0703BE80, 4, 0),
     74     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     75     gsSPEndDisplayList(),
     76 };
     77 
     78 // 0x0703BFA8 - 0x0703C040
     79 const Gfx inside_castle_seg7_dl_0703BFA8[] = {
     80     gsDPPipeSync(),
     81     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     82     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     83     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     84     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     85     gsDPTileSync(),
     86     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     87     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     88     gsSPDisplayList(inside_castle_seg7_dl_0703BEC0),
     89     gsDPTileSync(),
     90     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
     91     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
     92     gsSPDisplayList(inside_castle_seg7_dl_0703BF38),
     93     gsSPDisplayList(inside_castle_seg7_dl_0703BF70),
     94     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     95     gsDPPipeSync(),
     96     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     97     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     98     gsSPEndDisplayList(),
     99 };