model.inc.c (2361B)
1 // 0x0704A1B8 - 0x0704A1D0 2 static const Lights1 inside_castle_seg7_lights_0704A1B8 = gdSPDefLights1( 3 0x3d, 0x3d, 0x3f, 4 0xf5, 0xf5, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x0704A1D0 - 0x0704A290 8 static const Vtx inside_castle_seg7_vertex_0704A1D0[] = { 9 {{{ 4332, 1408, 3415}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 10 {{{ 4332, 2125, 2647}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 11 {{{ 4332, 1408, 2647}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 12 {{{ 4332, 2125, 3415}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 13 {{{ 4332, 1408, 1008}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 14 {{{ 4332, 2125, 240}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 15 {{{ 4332, 1408, 240}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 16 {{{ 4332, 2125, 1008}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 17 {{{ 4332, 1408, 2493}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 18 {{{ 4332, 2125, 1162}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 19 {{{ 4332, 1408, 1162}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 20 {{{ 4332, 2125, 2493}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 21 }; 22 23 // 0x0704A290 - 0x0704A2E0 24 static const Gfx inside_castle_seg7_dl_0704A290[] = { 25 gsSPLight(&inside_castle_seg7_lights_0704A1B8.l, 1), 26 gsSPLight(&inside_castle_seg7_lights_0704A1B8.a, 2), 27 gsSPVertex(inside_castle_seg7_vertex_0704A1D0, 12, 0), 28 gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), 29 gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), 30 gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), 31 gsSPEndDisplayList(), 32 }; 33 34 // 0x0704A2E0 - 0x0704A368 35 const Gfx inside_castle_seg7_dl_0704A2E0[] = { 36 gsDPPipeSync(), 37 gsSPSetGeometryMode(G_TEXTURE_GEN), 38 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), 39 gsDPLoadTextureBlock(inside_castle_seg7_texture_0700A000, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD), 40 gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON), 41 gsSPDisplayList(inside_castle_seg7_dl_0704A290), 42 gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), 43 gsDPPipeSync(), 44 gsSPClearGeometryMode(G_TEXTURE_GEN), 45 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 46 gsSPEndDisplayList(), 47 };