sm64

A Super Mario 64 decompilation
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model.inc.c (2426B)


      1 // 0x07033068 - 0x07033080
      2 static const Lights1 inside_castle_seg7_lights_07033068 = gdSPDefLights1(
      3     0x5f, 0x5f, 0x5f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07033080 - 0x07033100
      8 static const Vtx inside_castle_seg7_vertex_07033080[] = {
      9     {{{ -3184,    410,   -127}, 0, {     0,      0}, {0x81, 0x00, 0x00, 0xff}}},
     10     {{{ -3184,    256,   -127}, 0, {     0,    990}, {0x81, 0x00, 0x00, 0xff}}},
     11     {{{ -3184,    256,     26}, 0, {   990,    990}, {0x81, 0x00, 0x00, 0xff}}},
     12     {{{ -3184,    410,     26}, 0, {   990,      0}, {0x81, 0x00, 0x00, 0xff}}},
     13     {{{ -3184,    410,   -485}, 0, {     0,      0}, {0x81, 0x00, 0x00, 0xff}}},
     14     {{{ -3184,    256,   -332}, 0, {   990,    990}, {0x81, 0x00, 0x00, 0xff}}},
     15     {{{ -3184,    410,   -332}, 0, {   990,      0}, {0x81, 0x00, 0x00, 0xff}}},
     16     {{{ -3184,    256,   -485}, 0, {     0,    990}, {0x81, 0x00, 0x00, 0xff}}},
     17 };
     18 
     19 // 0x07033100 - 0x07033158
     20 static const Gfx inside_castle_seg7_dl_07033100[] = {
     21     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07003000),
     22     gsDPLoadSync(),
     23     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     24     gsSPLight(&inside_castle_seg7_lights_07033068.l, 1),
     25     gsSPLight(&inside_castle_seg7_lights_07033068.a, 2),
     26     gsSPVertex(inside_castle_seg7_vertex_07033080, 8, 0),
     27     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     28     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     29     gsSPEndDisplayList(),
     30 };
     31 
     32 // 0x07033158 - 0x070331C8
     33 const Gfx inside_castle_seg7_dl_07033158[] = {
     34     gsDPPipeSync(),
     35     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     36     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     37     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     38     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     39     gsDPTileSync(),
     40     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
     41     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     42     gsSPDisplayList(inside_castle_seg7_dl_07033100),
     43     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     44     gsDPPipeSync(),
     45     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     46     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     47     gsSPEndDisplayList(),
     48 };