model.inc.c (3969B)
1 // 0x07004740 - 0x07004758 2 static const Lights1 bowser_3_seg7_lights_07004740 = gdSPDefLights1( 3 0x3f, 0x3f, 0x3f, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x07004758 - 0x07004848 8 static const Vtx bowser_3_seg7_vertex_07004758[] = { 9 {{{ 205, 256, 0}, 0, { 478, 478}, {0x4d, 0x3e, 0xb2, 0xff}}}, 10 {{{ 0, 256, -204}, 0, { 734, 478}, {0x4d, 0x3e, 0xb2, 0xff}}}, 11 {{{ 0, 512, 0}, 0, { 606, 0}, {0x4d, 0x3e, 0xb2, 0xff}}}, 12 {{{ 0, 256, 205}, 0, { 224, 480}, {0x4e, 0x3e, 0x4e, 0xff}}}, 13 {{{ 205, 256, 0}, 0, { 478, 478}, {0x4e, 0x3e, 0x4e, 0xff}}}, 14 {{{ 0, 512, 0}, 0, { 352, 0}, {0x4e, 0x3e, 0x4e, 0xff}}}, 15 {{{ 205, 256, 0}, 0, { 478, 478}, {0x4e, 0xc2, 0x4e, 0xff}}}, 16 {{{ 0, 256, 205}, 0, { 224, 480}, {0x4e, 0xc2, 0x4e, 0xff}}}, 17 {{{ 0, 0, 0}, 0, { 352, 990}, {0x4e, 0xc2, 0x4e, 0xff}}}, 18 {{{ 0, 256, -204}, 0, { 734, 478}, {0x4d, 0xc2, 0xb2, 0xff}}}, 19 {{{ 205, 256, 0}, 0, { 478, 478}, {0x4d, 0xc2, 0xb2, 0xff}}}, 20 {{{ 0, 0, 0}, 0, { 606, 990}, {0x4d, 0xc2, 0xb2, 0xff}}}, 21 {{{ -204, 256, 0}, 0, { 0, 480}, {0xb2, 0x3e, 0x4d, 0xff}}}, 22 {{{ 0, 256, 205}, 0, { 224, 480}, {0xb2, 0x3e, 0x4d, 0xff}}}, 23 {{{ 0, 512, 0}, 0, { 96, 0}, {0xb2, 0x3e, 0x4d, 0xff}}}, 24 }; 25 26 // 0x07004848 - 0x070048D8 27 static const Vtx bowser_3_seg7_vertex_07004848[] = { 28 {{{ 0, 256, 205}, 0, { 224, 480}, {0xb2, 0xc2, 0x4d, 0xff}}}, 29 {{{ -204, 256, 0}, 0, { 0, 480}, {0xb2, 0xc2, 0x4d, 0xff}}}, 30 {{{ 0, 0, 0}, 0, { 96, 990}, {0xb2, 0xc2, 0x4d, 0xff}}}, 31 {{{ 0, 256, -204}, 0, { 734, 478}, {0xb2, 0x3e, 0xb2, 0xff}}}, 32 {{{ -204, 256, 0}, 0, { 990, 480}, {0xb2, 0x3e, 0xb2, 0xff}}}, 33 {{{ 0, 512, 0}, 0, { 862, 0}, {0xb2, 0x3e, 0xb2, 0xff}}}, 34 {{{ -204, 256, 0}, 0, { 990, 480}, {0xb2, 0xc2, 0xb2, 0xff}}}, 35 {{{ 0, 256, -204}, 0, { 734, 478}, {0xb2, 0xc2, 0xb2, 0xff}}}, 36 {{{ 0, 0, 0}, 0, { 862, 990}, {0xb2, 0xc2, 0xb2, 0xff}}}, 37 }; 38 39 // 0x070048D8 - 0x07004958 40 static const Gfx bowser_3_seg7_dl_070048D8[] = { 41 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000000), 42 gsDPLoadSync(), 43 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 44 gsSPLight(&bowser_3_seg7_lights_07004740.l, 1), 45 gsSPLight(&bowser_3_seg7_lights_07004740.a, 2), 46 gsSPVertex(bowser_3_seg7_vertex_07004758, 15, 0), 47 gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), 48 gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), 49 gsSP1Triangle(12, 13, 14, 0x0), 50 gsSPVertex(bowser_3_seg7_vertex_07004848, 9, 0), 51 gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), 52 gsSP1Triangle( 6, 7, 8, 0x0), 53 gsSPEndDisplayList(), 54 }; 55 56 // 0x07004958 - 0x070049C8 57 const Gfx bowser_3_seg7_dl_07004958[] = { 58 gsDPPipeSync(), 59 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 60 gsSPClearGeometryMode(G_SHADING_SMOOTH), 61 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 62 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 63 gsDPTileSync(), 64 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 65 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 66 gsSPDisplayList(bowser_3_seg7_dl_070048D8), 67 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 68 gsDPPipeSync(), 69 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 70 gsSPSetGeometryMode(G_SHADING_SMOOTH), 71 gsSPEndDisplayList(), 72 };