script.c (9402B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "behavior_data.h" 4 #include "model_ids.h" 5 #include "seq_ids.h" 6 #include "dialog_ids.h" 7 #include "segment_symbols.h" 8 #include "level_commands.h" 9 10 #include "game/level_update.h" 11 12 #include "levels/scripts.h" 13 14 #include "actors/common1.h" 15 16 #include "make_const_nonconst.h" 17 #include "levels/bob/header.h" 18 19 static const LevelScript script_func_local_1[] = { 20 OBJECT(/*model*/ MODEL_BOB_CHAIN_CHOMP_GATE, /*pos*/ 1456, 768, 446, /*angle*/ 0, 326, 0, /*bhvParam*/ 0, /*bhv*/ bhvChainChompGate), 21 OBJECT(/*model*/ MODEL_BOB_SEESAW_PLATFORM, /*pos*/ -2303, 717, 1024, /*angle*/ 0, 45, 0, /*bhvParam*/ BPARAM2(0x03), /*bhv*/ bhvSeesawPlatform), 22 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2050, 0, -3069, /*angle*/ 0, 25, 0, /*bhvParam*/ BPARAM2(OPENABLE_GRILL_BP_BOB), /*bhv*/ bhvOpenableGrill), 23 OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ -2283, 0, -3682, /*angle*/ 0, 27, 0, /*bhvParam*/ 0, /*bhv*/ bhvFloorSwitchGrills), 24 OBJECT(/*model*/ MODEL_CHECKERBOARD_PLATFORM, /*pos*/ 1612, 300, 4611, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(0) | BPARAM2(40), /*bhv*/ bhvCheckerboardElevatorGroup), 25 RETURN(), 26 }; 27 28 static const LevelScript script_func_local_2[] = { 29 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 1535, 3840, -5561, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BBALL_BP_STYPE_BOB_UPPER), /*bhv*/ bhvBoBBowlingBallSpawner, /*acts*/ ACT_1 | ACT_2), 30 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 1535, 3840, -5561, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BBALL_BP_STYPE_BOB_UPPER), /*bhv*/ bhvTTMBowlingBallSpawner, /*acts*/ ACT_3 | ACT_4 | ACT_5 | ACT_6), 31 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 524, 2825, -5400, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BBALL_BP_STYPE_BOB_LOWER), /*bhv*/ bhvBoBBowlingBallSpawner, /*acts*/ ACT_1 | ACT_2), 32 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 524, 2825, -5400, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BBALL_BP_STYPE_BOB_LOWER), /*bhv*/ bhvTTMBowlingBallSpawner, /*acts*/ ACT_3 | ACT_4 | ACT_5 | ACT_6), 33 OBJECT (/*model*/ MODEL_BOWLING_BALL, /*pos*/ -993, 886, -3565, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvPitBowlingBall), 34 OBJECT (/*model*/ MODEL_BOWLING_BALL, /*pos*/ -785, 886, -4301, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvPitBowlingBall), 35 OBJECT_WITH_ACTS(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -93, 886, -3414, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvPitBowlingBall, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 36 OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -5723, 140, 6017, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(DIALOG_002), /*bhv*/ bhvBobombBuddy, /*acts*/ ACT_1), 37 OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -6250, 0, 6680, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(DIALOG_001), /*bhv*/ bhvBobombBuddy, /*acts*/ ACT_1), 38 OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -5723, 140, 6017, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBobombBuddyOpensCannon, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 39 OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -6250, 0, 6680, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(DIALOG_003), /*bhv*/ bhvBobombBuddy, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 40 OBJECT_WITH_ACTS(/*model*/ MODEL_CANNON_BASE, /*pos*/ -5694, 128, 5600, /*angle*/ 0, 135, 0, /*bhvParam*/ BPARAM2(0x01), /*bhv*/ bhvWaterBombCannon, /*acts*/ ACT_1), 41 OBJECT_WITH_ACTS(/*model*/ MODEL_DL_CANNON_LID, /*pos*/ -5694, 128, 5600, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(0x00), /*bhv*/ bhvCannonClosed, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 42 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3304, 4242, -4603, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvKoopaRaceEndpoint, /*acts*/ ACT_2), 43 OBJECT_WITH_ACTS(/*model*/ MODEL_KOOPA_WITH_SHELL, /*pos*/ 3400, 770, 6500, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(KOOPA_BP_NORMAL), /*bhv*/ bhvKoopa, /*acts*/ ACT_3 | ACT_4 | ACT_5 | ACT_6), 44 RETURN(), 45 }; 46 47 static const LevelScript script_func_local_3[] = { 48 OBJECT_WITH_ACTS(/*model*/ MODEL_KING_BOBOMB, /*pos*/ 1636, 4242, -5567, /*angle*/ 0, -147, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvKingBobomb, /*acts*/ ACT_1), 49 OBJECT_WITH_ACTS(/*model*/ MODEL_KOOPA_WITH_SHELL, /*pos*/ -4004, 0, 5221, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_2) | BPARAM2(KOOPA_BP_KOOPA_THE_QUICK_BOB), /*bhv*/ bhvKoopa, /*acts*/ ACT_2), 50 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -6000, 1000, 2400, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_4), /*bhv*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), 51 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -6600, 1000, 1250, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_5) | BPARAM2(0x04), /*bhv*/ bhvHiddenStar, /*acts*/ ALL_ACTS), 52 OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 1550, 1200, 300, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_6), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), 53 RETURN(), 54 }; 55 56 const LevelScript level_bob_entry[] = { 57 INIT_LEVEL(), 58 LOAD_MIO0 (/*seg*/ 0x07, _bob_segment_7SegmentRomStart, _bob_segment_7SegmentRomEnd), 59 LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _generic_mio0SegmentRomStart, _generic_mio0SegmentRomEnd), 60 LOAD_MIO0 (/*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd), 61 LOAD_MIO0 (/*seg*/ 0x05, _group3_mio0SegmentRomStart, _group3_mio0SegmentRomEnd), 62 LOAD_RAW (/*seg*/ 0x0C, _group3_geoSegmentRomStart, _group3_geoSegmentRomEnd), 63 LOAD_MIO0 (/*seg*/ 0x06, _group14_mio0SegmentRomStart, _group14_mio0SegmentRomEnd), 64 LOAD_RAW (/*seg*/ 0x0D, _group14_geoSegmentRomStart, _group14_geoSegmentRomEnd), 65 LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), 66 LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), 67 ALLOC_LEVEL_POOL(), 68 MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), 69 JUMP_LINK(script_func_global_1), 70 JUMP_LINK(script_func_global_4), 71 JUMP_LINK(script_func_global_15), 72 LOAD_MODEL_FROM_GEO(MODEL_BOB_BUBBLY_TREE, bubbly_tree_geo), 73 LOAD_MODEL_FROM_GEO(MODEL_BOB_CHAIN_CHOMP_GATE, bob_geo_000440), 74 LOAD_MODEL_FROM_GEO(MODEL_BOB_SEESAW_PLATFORM, bob_geo_000458), 75 LOAD_MODEL_FROM_GEO(MODEL_BOB_BARS_GRILLS, bob_geo_000470), 76 77 AREA(/*index*/ 1, bob_geo_000488), 78 JUMP_LINK(script_func_local_1), 79 JUMP_LINK(script_func_local_2), 80 JUMP_LINK(script_func_local_3), 81 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6558, 1000, 6464, /*angle*/ 0, 135, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp), 82 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 583, 2683, -5387, /*angle*/ 0, -154, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0B), /*bhv*/ bhvFadingWarp), 83 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1680, 3835, -5523, /*angle*/ 0, -153, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0C), /*bhv*/ bhvFadingWarp), 84 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6612, 1024, -3351, /*angle*/ 0, 107, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0D), /*bhv*/ bhvFadingWarp), 85 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1980, 768, 6618, /*angle*/ 0, -151, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0E), /*bhv*/ bhvFadingWarp), 86 WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_BOB, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 87 WARP_NODE(/*id*/ WARP_NODE_0B, /*destLevel*/ LEVEL_BOB, /*destArea*/ 1, /*destNode*/ WARP_NODE_0C, /*flags*/ WARP_NO_CHECKPOINT), 88 WARP_NODE(/*id*/ WARP_NODE_0C, /*destLevel*/ LEVEL_BOB, /*destArea*/ 1, /*destNode*/ WARP_NODE_0B, /*flags*/ WARP_NO_CHECKPOINT), 89 WARP_NODE(/*id*/ WARP_NODE_0D, /*destLevel*/ LEVEL_BOB, /*destArea*/ 1, /*destNode*/ WARP_NODE_0E, /*flags*/ WARP_NO_CHECKPOINT), 90 WARP_NODE(/*id*/ WARP_NODE_0E, /*destLevel*/ LEVEL_BOB, /*destArea*/ 1, /*destNode*/ WARP_NODE_0D, /*flags*/ WARP_NO_CHECKPOINT), 91 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_32, /*flags*/ WARP_NO_CHECKPOINT), 92 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_64, /*flags*/ WARP_NO_CHECKPOINT), 93 TERRAIN(/*terrainData*/ bob_seg7_collision_level), 94 MACRO_OBJECTS(/*objList*/ bob_seg7_macro_objs), 95 SHOW_DIALOG(/*index*/ 0x00, DIALOG_000), 96 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_GRASS), 97 TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS), 98 END_AREA(), 99 100 FREE_LEVEL_POOL(), 101 MARIO_POS(/*area*/ 1, /*yaw*/ 135, /*pos*/ -6558, 0, 6464), 102 CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), 103 CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), 104 CLEAR_LEVEL(), 105 SLEEP_BEFORE_EXIT(/*frames*/ 1), 106 EXIT(), 107 };