sm64

A Super Mario 64 decompilation
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model.inc.c (2733B)


      1 // 0x0701F6A8 - 0x0701F6C0
      2 static const Lights1 bbh_seg7_lights_0701F6A8 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0701F6C0 - 0x0701F780
      8 static const Vtx bbh_seg7_vertex_0701F6C0[] = {
      9     {{{  -101,      0,   -460}, 0, {   990,   9164}, {0x81, 0x00, 0x00, 0xff}}},
     10     {{{  -101,   -101,    461}, 0, {     0,      0}, {0x81, 0x00, 0x00, 0xff}}},
     11     {{{  -101,      0,    461}, 0, {   990,      0}, {0x81, 0x00, 0x00, 0xff}}},
     12     {{{  -101,   -101,   -460}, 0, {     0,   9164}, {0x81, 0x00, 0x00, 0xff}}},
     13     {{{   102,      0,    461}, 0, {   990,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     14     {{{   102,   -101,   -460}, 0, {     0,   9164}, {0x7f, 0x00, 0x00, 0xff}}},
     15     {{{   102,      0,   -460}, 0, {   990,   9164}, {0x7f, 0x00, 0x00, 0xff}}},
     16     {{{   102,   -101,    461}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     17     {{{   102,      0,   -460}, 0, {   990,  -8208}, {0x00, 0x7f, 0x00, 0xff}}},
     18     {{{  -101,      0,    461}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     19     {{{   102,      0,    461}, 0, {   990,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     20     {{{  -101,      0,   -460}, 0, {     0,  -8208}, {0x00, 0x7f, 0x00, 0xff}}},
     21 };
     22 
     23 // 0x0701F780 - 0x0701F7E8
     24 static const Gfx bbh_seg7_dl_0701F780[] = {
     25     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09004800),
     26     gsDPLoadSync(),
     27     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     28     gsSPLight(&bbh_seg7_lights_0701F6A8.l, 1),
     29     gsSPLight(&bbh_seg7_lights_0701F6A8.a, 2),
     30     gsSPVertex(bbh_seg7_vertex_0701F6C0, 12, 0),
     31     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     32     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     33     gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
     34     gsSPEndDisplayList(),
     35 };
     36 
     37 // 0x0701F7E8 - 0x0701F858
     38 const Gfx bbh_seg7_dl_0701F7E8[] = {
     39     gsDPPipeSync(),
     40     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     41     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     42     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     43     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     44     gsDPTileSync(),
     45     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     46     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     47     gsSPDisplayList(bbh_seg7_dl_0701F780),
     48     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     49     gsDPPipeSync(),
     50     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     51     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     52     gsSPEndDisplayList(),
     53 };