script.c (11639B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "behavior_data.h" 4 #include "model_ids.h" 5 #include "seq_ids.h" 6 #include "dialog_ids.h" 7 #include "segment_symbols.h" 8 #include "level_commands.h" 9 10 #include "game/level_update.h" 11 12 #include "levels/scripts.h" 13 14 #include "actors/common1.h" 15 16 #include "make_const_nonconst.h" 17 #include "levels/bbh/header.h" 18 19 20 static const LevelScript script_func_local_1[] = { 21 OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -1125, /*angle*/ 0, 270, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlame), 22 OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 1331, 1075, -1330, /*angle*/ 0, 90, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlame), 23 OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -511, /*angle*/ 0, 270, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlame), 24 OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -511, 358, -1330, /*angle*/ 0, 90, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlame), 25 OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 1126, 358, 2212, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlame), 26 OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 205, 358, 2212, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlame), 27 RETURN(), 28 }; 29 30 static const LevelScript script_func_local_2[] = { 31 OBJECT(/*model*/ MODEL_BBH_TILTING_FLOOR_PLATFORM, /*pos*/ 2866, 820, 1897, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBBHTiltingTrapPlatform), 32 OBJECT(/*model*/ MODEL_BBH_TUMBLING_PLATFORM, /*pos*/ 2961, 0, -768, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBBHTumblingBridge), 33 OBJECT(/*model*/ MODEL_BBH_MOVING_BOOKSHELF, /*pos*/ -1994, 819, 213, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvHauntedBookshelf), 34 OBJECT(/*model*/ MODEL_BBH_MESH_ELEVATOR, /*pos*/ -2985, -205, 5400, /*angle*/ 0, -45, 0, /*bhvParam*/ 0, /*bhv*/ bhvMeshElevator), 35 OBJECT(/*model*/ MODEL_BBH_MERRY_GO_ROUND, /*pos*/ -205, -2560, 205, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvMerryGoRound), 36 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2200, 819, -800, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvCoffinSpawner), 37 RETURN(), 38 }; 39 40 static const LevelScript script_func_local_3[] = { 41 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 1000, 50, 1000, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1) | BPARAM2(BIG_BOO_BP_GHOST_HUNT), /*bhv*/ bhvGhostHuntBigBoo, /*acts*/ ACT_1), 42 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BOO_BP_GHOST_HUNT), /*bhv*/ bhvGhostHuntBoo, /*acts*/ ACT_1), 43 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BOO_BP_GHOST_HUNT), /*bhv*/ bhvGhostHuntBoo, /*acts*/ ACT_1), 44 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BOO_BP_GHOST_HUNT), /*bhv*/ bhvGhostHuntBoo, /*acts*/ ACT_1), 45 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BOO_BP_GHOST_HUNT), /*bhv*/ bhvGhostHuntBoo, /*acts*/ ACT_1), 46 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(BOO_BP_GHOST_HUNT), /*bhv*/ bhvGhostHuntBoo, /*acts*/ ACT_1), 47 OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, 0, 517, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 48 OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -206, 717, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 49 OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -412, 917, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 50 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 51 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 52 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 53 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 54 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 55 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 990, -2146, -908, /*angle*/ 0, -45, 0, /*bhvParam*/ BPARAM2(0x03), /*bhv*/ bhvFlamethrower, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 56 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -1100, -2372, 1100, /*angle*/ 0, 135, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_2), /*bhv*/ bhvMerryGoRoundBooManager, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 57 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 1030, 1922, 2546, /*angle*/ 0, -90, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_5), /*bhv*/ bhvBalconyBigBoo, /*acts*/ ALL_ACTS), 58 OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 581, 1850, -206, /*angle*/ 0, -90, 0, /*bhvParam*/ 0, /*bhv*/ bhvBoo, /*acts*/ ALL_ACTS), 59 OBJECT (/*model*/ MODEL_MAD_PIANO, /*pos*/ -1300, 0, 2310, /*angle*/ 0, 243, 0, /*bhvParam*/ 0, /*bhv*/ bhvMadPiano), 60 OBJECT (/*model*/ MODEL_HAUNTED_CHAIR, /*pos*/ -1530, 0, 2200, /*angle*/ 0, 66, 0, /*bhvParam*/ 0, /*bhv*/ bhvHauntedChair), 61 OBJECT (/*model*/ MODEL_NONE, /*pos*/ -1330, 890, 200, /*angle*/ 0, 90, 0, /*bhvParam*/ 0, /*bhv*/ bhvBookendSpawn), 62 OBJECT (/*model*/ MODEL_NONE, /*pos*/ -818, 890, -200, /*angle*/ 0, 270, 0, /*bhvParam*/ 0, /*bhv*/ bhvBookendSpawn), 63 OBJECT (/*model*/ MODEL_NONE, /*pos*/ -1330, 890, -622, /*angle*/ 0, 90, 0, /*bhvParam*/ 0, /*bhv*/ bhvBookendSpawn), 64 OBJECT (/*model*/ MODEL_NONE, /*pos*/ -818, 890, -686, /*angle*/ 0, 270, 0, /*bhvParam*/ 0, /*bhv*/ bhvBookendSpawn), 65 OBJECT (/*model*/ MODEL_NONE, /*pos*/ -1950, 880, 8, /*angle*/ 0, 180, 0, /*bhvParam*/ 0, /*bhv*/ bhvHauntedBookshelfManager), 66 OBJECT (/*model*/ MODEL_BOOKEND, /*pos*/ 2680, 1045, 876, /*angle*/ 0, 166, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlyingBookend), 67 OBJECT (/*model*/ MODEL_BOOKEND, /*pos*/ 3075, 1045, 995, /*angle*/ 0, 166, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlyingBookend), 68 OBJECT (/*model*/ MODEL_BOOKEND, /*pos*/ -1411, 218, 922, /*angle*/ 0, 180, 0, /*bhvParam*/ 0, /*bhv*/ bhvFlyingBookend), 69 RETURN(), 70 }; 71 72 static const LevelScript script_func_local_4[] = { 73 OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -2030, 1350, 1940, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_3), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), 74 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -204, 1100, 1576, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_4), /*bhv*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), 75 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 923, 1741, -332, /*angle*/ 0, 18, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_6) | BPARAM2(0x01), /*bhv*/ bhvMrI, /*acts*/ ALL_ACTS), 76 RETURN(), 77 }; 78 79 const LevelScript level_bbh_entry[] = { 80 INIT_LEVEL(), 81 LOAD_MIO0 (/*seg*/ 0x07, _bbh_segment_7SegmentRomStart, _bbh_segment_7SegmentRomEnd), 82 LOAD_MIO0 (/*seg*/ 0x0A, _bbh_skybox_mio0SegmentRomStart, _bbh_skybox_mio0SegmentRomEnd), 83 LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _spooky_mio0SegmentRomStart, _spooky_mio0SegmentRomEnd), 84 LOAD_MIO0 (/*seg*/ 0x05, _group9_mio0SegmentRomStart, _group9_mio0SegmentRomEnd), 85 LOAD_RAW (/*seg*/ 0x0C, _group9_geoSegmentRomStart, _group9_geoSegmentRomEnd), 86 LOAD_MIO0 (/*seg*/ 0x06, _group17_mio0SegmentRomStart, _group17_mio0SegmentRomEnd), 87 LOAD_RAW (/*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd), 88 LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), 89 LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), 90 ALLOC_LEVEL_POOL(), 91 MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), 92 JUMP_LINK(script_func_global_1), 93 JUMP_LINK(script_func_global_10), 94 JUMP_LINK(script_func_global_18), 95 LOAD_MODEL_FROM_GEO(MODEL_BBH_HAUNTED_DOOR, haunted_door_geo), 96 LOAD_MODEL_FROM_GEO(MODEL_BBH_STAIRCASE_STEP, geo_bbh_0005B0), 97 LOAD_MODEL_FROM_GEO(MODEL_BBH_TILTING_FLOOR_PLATFORM, geo_bbh_0005C8), 98 LOAD_MODEL_FROM_GEO(MODEL_BBH_TUMBLING_PLATFORM, geo_bbh_0005E0), 99 LOAD_MODEL_FROM_GEO(MODEL_BBH_TUMBLING_PLATFORM_PART, geo_bbh_0005F8), 100 LOAD_MODEL_FROM_GEO(MODEL_BBH_MOVING_BOOKSHELF, geo_bbh_000610), 101 LOAD_MODEL_FROM_GEO(MODEL_BBH_MESH_ELEVATOR, geo_bbh_000628), 102 LOAD_MODEL_FROM_GEO(MODEL_BBH_MERRY_GO_ROUND, geo_bbh_000640), 103 LOAD_MODEL_FROM_GEO(MODEL_BBH_WOODEN_TOMB, geo_bbh_000658), 104 105 AREA(/*index*/ 1, geo_bbh_000F00), 106 JUMP_LINK(script_func_local_1), 107 JUMP_LINK(script_func_local_2), 108 JUMP_LINK(script_func_local_3), 109 JUMP_LINK(script_func_local_4), 110 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 666, 796, 5350, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp), 111 WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_BBH, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 112 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 113 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 1, /*destNode*/ WARP_NODE_0B, /*flags*/ WARP_NO_CHECKPOINT), 114 TERRAIN(/*terrainData*/ bbh_seg7_collision_level), 115 MACRO_OBJECTS(/*objList*/ bbh_seg7_macro_objs), 116 ROOMS(/*surfaceRooms*/ bbh_seg7_rooms), 117 SHOW_DIALOG(/*index*/ 0x00, DIALOG_098), 118 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0006, /*seq*/ SEQ_LEVEL_SPOOKY), 119 TERRAIN_TYPE(/*terrainType*/ TERRAIN_SPOOKY), 120 END_AREA(), 121 122 FREE_LEVEL_POOL(), 123 MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ 666, -204, 5350), 124 CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), 125 CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), 126 CLEAR_LEVEL(), 127 SLEEP_BEFORE_EXIT(/*frames*/ 1), 128 EXIT(), 129 };