sm64

A Super Mario 64 decompilation
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model.inc.c (2354B)


      1 // 0x0700B0D8 - 0x0700B0F0
      2 static const Lights1 bbh_seg7_lights_0700B0D8 = gdSPDefLights1(
      3     0x3f, 0x51, 0x66,
      4     0x9e, 0xcc, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700B0F0 - 0x0700B170
      8 static const Vtx bbh_seg7_vertex_0700B0F0[] = {
      9     {{{  2662,    614,   2550}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     10     {{{  3072,    205,   2550}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     11     {{{  2662,    205,   2550}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     12     {{{  3072,    614,   2550}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     13     {{{  2662,   1536,   2550}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     14     {{{  3072,   1126,   2550}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     15     {{{  2662,   1126,   2550}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     16     {{{  3072,   1536,   2550}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     17 };
     18 
     19 // 0x0700B170 - 0x0700B1C8
     20 static const Gfx bbh_seg7_dl_0700B170[] = {
     21     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006000),
     22     gsDPLoadSync(),
     23     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     24     gsSPLight(&bbh_seg7_lights_0700B0D8.l, 1),
     25     gsSPLight(&bbh_seg7_lights_0700B0D8.a, 2),
     26     gsSPVertex(bbh_seg7_vertex_0700B0F0, 8, 0),
     27     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     28     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     29     gsSPEndDisplayList(),
     30 };
     31 
     32 // 0x0700B1C8 - 0x0700B238
     33 const Gfx bbh_seg7_dl_0700B1C8[] = {
     34     gsDPPipeSync(),
     35     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     36     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     37     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     38     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     39     gsDPTileSync(),
     40     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     41     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     42     gsSPDisplayList(bbh_seg7_dl_0700B170),
     43     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     44     gsDPPipeSync(),
     45     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     46     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     47     gsSPEndDisplayList(),
     48 };